PxPhysicsAPI.h

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00025 //
00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NXPHYSICS_API
00032 #define PX_PHYSICS_NXPHYSICS_API
00033 
00044 // Foundation SDK 
00045 #include "foundation/Px.h"
00046 #include "foundation/PxAllocatorCallback.h"
00047 #include "foundation/PxAssert.h"
00048 #include "foundation/PxBitAndData.h"
00049 #include "foundation/PxBounds3.h"
00050 #include "foundation/PxErrorCallback.h"
00051 #include "foundation/PxErrors.h"
00052 #include "foundation/PxFlags.h"
00053 #include "foundation/PxFoundation.h"
00054 #include "foundation/PxFoundationVersion.h"
00055 #include "foundation/PxIntrinsics.h"
00056 #include "foundation/PxIO.h"
00057 #include "foundation/PxMat33.h"
00058 #include "foundation/PxMat44.h"
00059 #include "foundation/PxMath.h"
00060 #include "foundation/PxMathUtils.h"
00061 #include "foundation/PxPlane.h"
00062 #include "foundation/PxPreprocessor.h"
00063 #include "foundation/PxQuat.h"
00064 #include "foundation/PxSimpleTypes.h"
00065 #include "foundation/PxStrideIterator.h"
00066 #include "foundation/PxTransform.h"
00067 #include "foundation/PxUnionCast.h"
00068 #include "foundation/PxVec2.h"
00069 #include "foundation/PxVec3.h"
00070 #include "foundation/PxVec4.h"
00071 
00072 //Not physics specific utilities and common code
00073 #include "common/PxCoreUtilityTypes.h"
00074 #include "common/PxPhysXCommonConfig.h"
00075 #include "common/PxRenderBuffer.h"
00076 #include "common/PxBase.h"
00077 #include "common/PxTolerancesScale.h"
00078 #include "common/PxTypeInfo.h"
00079 #include "common/PxStringTable.h"
00080 #include "common/PxSerializer.h"
00081 #include "common/PxMetaData.h"
00082 #include "common/PxMetaDataFlags.h"
00083 #include "common/PxSerialFramework.h"
00084 #include "common/PxPhysicsInsertionCallback.h"
00085 
00086 //Task Manager
00087 #include "task/PxTask.h"
00088 
00089 // Cuda Mananger
00090 #if PX_SUPPORT_GPU_PHYSX
00091 #include "gpu/PxGpu.h"
00092 #endif
00093 
00094 //Geometry Library
00095 #include "geometry/PxBoxGeometry.h"
00096 #include "geometry/PxCapsuleGeometry.h"
00097 #include "geometry/PxConvexMesh.h"
00098 #include "geometry/PxConvexMeshGeometry.h"
00099 #include "geometry/PxGeometry.h"
00100 #include "geometry/PxGeometryHelpers.h"
00101 #include "geometry/PxGeometryQuery.h"
00102 #include "geometry/PxHeightField.h"
00103 #include "geometry/PxHeightFieldDesc.h"
00104 #include "geometry/PxHeightFieldFlag.h"
00105 #include "geometry/PxHeightFieldGeometry.h"
00106 #include "geometry/PxHeightFieldSample.h"
00107 #include "geometry/PxMeshQuery.h"
00108 #include "geometry/PxMeshScale.h"
00109 #include "geometry/PxPlaneGeometry.h"
00110 #include "geometry/PxSimpleTriangleMesh.h"
00111 #include "geometry/PxSphereGeometry.h"
00112 #include "geometry/PxTriangle.h"
00113 #include "geometry/PxTriangleMesh.h"
00114 #include "geometry/PxTriangleMeshGeometry.h"
00115 
00116 
00117 // PhysX Core SDK
00118 #include "PxActor.h"
00119 #include "PxAggregate.h"
00120 #include "PxArticulation.h"
00121 #include "PxArticulationJoint.h"
00122 #include "PxArticulationLink.h"
00123 #include "PxBatchQuery.h"
00124 #include "PxBatchQueryDesc.h"
00125 #include "PxClient.h"
00126 #include "PxConstraint.h"
00127 #include "PxConstraintDesc.h"
00128 #include "PxContact.h"
00129 #include "PxContactModifyCallback.h"
00130 #include "PxDeletionListener.h"
00131 #include "PxFiltering.h"
00132 #include "PxForceMode.h"
00133 #include "PxLockedData.h"
00134 #include "PxMaterial.h"
00135 #include "PxPhysics.h"
00136 #include "PxPhysicsVersion.h"
00137 #include "PxPhysXConfig.h"
00138 #include "PxQueryFiltering.h"
00139 #include "PxQueryReport.h"
00140 #include "PxRigidActor.h"
00141 #include "PxRigidBody.h"
00142 #include "PxRigidDynamic.h"
00143 #include "PxRigidStatic.h"
00144 #include "PxScene.h"
00145 #include "PxSceneDesc.h"
00146 #include "PxSceneLock.h"
00147 #include "PxShape.h"
00148 #include "PxSimulationEventCallback.h"
00149 #include "PxSimulationStatistics.h"
00150 #include "PxSpatialIndex.h"
00151 #include "PxVisualizationParameter.h"
00152 #include "PxVolumeCache.h"
00153 #include "PxPruningStructure.h"
00154 
00155 //Character Controller
00156 #include "characterkinematic/PxBoxController.h"
00157 #include "characterkinematic/PxCapsuleController.h"
00158 #include "characterkinematic/PxCharacter.h"
00159 #include "characterkinematic/PxController.h"
00160 #include "characterkinematic/PxControllerBehavior.h"
00161 #include "characterkinematic/PxControllerManager.h"
00162 #include "characterkinematic/PxControllerObstacles.h"
00163 #include "characterkinematic/PxExtended.h"
00164 
00165 //Cloth Simulation
00166 #if PX_USE_CLOTH_API
00167 #include "cloth/PxCloth.h"
00168 #include "cloth/PxClothCollisionData.h"
00169 #include "cloth/PxClothFabric.h"
00170 #include "cloth/PxClothParticleData.h"
00171 #include "cloth/PxClothTypes.h"
00172 #endif
00173 
00174 //Cooking (data preprocessing)
00175 #include "cooking/Pxc.h"
00176 #include "cooking/PxConvexMeshDesc.h"
00177 #include "cooking/PxCooking.h"
00178 #include "cooking/PxTriangleMeshDesc.h"
00179 #include "cooking/PxBVH33MidphaseDesc.h"
00180 #include "cooking/PxBVH34MidphaseDesc.h"
00181 #include "cooking/PxMidphaseDesc.h"
00182 
00183 //Extensions to the SDK
00184 #include "extensions/PxDefaultStreams.h"
00185 #include "extensions/PxDistanceJoint.h"
00186 #include "extensions/PxExtensionsAPI.h"
00187 #include "extensions/PxFixedJoint.h"
00188 #include "extensions/PxJoint.h"
00189 #include "extensions/PxJointLimit.h"
00190 #include "extensions/PxParticleExt.h"
00191 #include "extensions/PxPrismaticJoint.h"
00192 #include "extensions/PxRevoluteJoint.h"
00193 #include "extensions/PxRigidBodyExt.h"
00194 #include "extensions/PxShapeExt.h"
00195 #include "extensions/PxSimpleFactory.h"
00196 #include "extensions/PxSmoothNormals.h"
00197 #include "extensions/PxSphericalJoint.h"
00198 #include "extensions/PxStringTableExt.h"
00199 #include "extensions/PxTriangleMeshExt.h"
00200 #include "extensions/PxConvexMeshExt.h"
00201 
00202 //Serialization
00203 #include "extensions/PxSerialization.h"
00204 #include "extensions/PxBinaryConverter.h"
00205 #include "extensions/PxRepXSerializer.h"
00206 
00207 //Particle Simulation
00208 #if PX_USE_PARTICLE_SYSTEM_API
00209 #include "particles/PxParticleBase.h"
00210 #include "particles/PxParticleBaseFlag.h"
00211 #include "particles/PxParticleCreationData.h"
00212 #include "particles/PxParticleFlag.h"
00213 #include "particles/PxParticleFluid.h"
00214 #include "particles/PxParticleFluidReadData.h"
00215 #include "particles/PxParticleReadData.h"
00216 #include "particles/PxParticleSystem.h"
00217 #endif
00218 
00219 //Vehicle Simulation
00220 #include "vehicle/PxVehicleComponents.h"
00221 #include "vehicle/PxVehicleDrive.h"
00222 #include "vehicle/PxVehicleDrive4W.h"
00223 #include "vehicle/PxVehicleDriveTank.h"
00224 #include "vehicle/PxVehicleSDK.h"
00225 #include "vehicle/PxVehicleShaders.h"
00226 #include "vehicle/PxVehicleTireFriction.h"
00227 #include "vehicle/PxVehicleUpdate.h"
00228 #include "vehicle/PxVehicleUtilControl.h"
00229 #include "vehicle/PxVehicleUtilSetup.h"
00230 #include "vehicle/PxVehicleUtilTelemetry.h"
00231 #include "vehicle/PxVehicleWheels.h"
00232 #include "vehicle/PxVehicleNoDrive.h"
00233 #include "vehicle/PxVehicleDriveNW.h"
00234 
00235 //Connecting the SDK to Visual Debugger
00236 #include "pvd/PxPvdSceneClient.h"
00237 #include "pvd/PxPvd.h"
00238 #include "pvd/PxPvdTransport.h"
00240 #endif


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