#include "PxPhysXConfig.h"
#include "foundation/PxBounds3.h"
#include "PxClient.h"
#include "common/PxBase.h"
Go to the source code of this file.
Classes | |
struct | PxActorFlag |
Flags which control the behavior of an actor. More... | |
struct | PxActorType |
Identifies each type of actor. More... | |
class | PxActor |
PxActor is the base class for the main simulation objects in the physics SDK. More... | |
Typedefs | |
typedef PxU8 | PxDominanceGroup |
typedef PxFlags < PxActorFlag::Enum, PxU8 > | PxActorFlags |
collection of set bits defined in PxActorFlag. |