#include "PxPhysXConfig.h"
#include "foundation/PxVec3.h"
Go to the source code of this file.
Classes | |
struct | PxClothCollisionSphere |
Sphere representation used for cloth-sphere and cloth-capsule collision. More... | |
struct | PxClothCollisionPlane |
Plane representation used for cloth-convex collision. More... | |
struct | PxClothCollisionTriangle |
Triangle representation used for cloth-mesh collision. More... |