#include "PxVisualizationParameter.h"
#include "PxSceneDesc.h"
#include "PxSimulationStatistics.h"
#include "PxQueryReport.h"
#include "PxQueryFiltering.h"
#include "PxClient.h"
#include "task/PxTask.h"
#include "particles/PxParticleSystem.h"
#include "particles/PxParticleFluid.h"
#include "pvd/PxPvdSceneClient.h"
Go to the source code of this file.
Classes | |
struct | PxActiveTransform |
Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). More... | |
struct | PxDominanceGroupPair |
Expresses the dominance relationship of a contact. For the time being only three settings are permitted:. More... | |
struct | PxActorTypeFlag |
Identifies each type of actor for retrieving actors from a scene. More... | |
struct | PxQueryCache |
single hit cache for scene queries. More... | |
class | PxScene |
A scene is a collection of bodies, particle systems and constraints which can interact. More... | |
Typedefs | |
typedef PxU8 | PxDominanceGroup |
typedef PxFlags < PxActorTypeFlag::Enum, PxU16 > | PxActorTypeFlags |
Collection of set bits defined in PxActorTypeFlag. |