#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"
#include "foundation/PxBounds3.h"
#include "PxFiltering.h"
#include "PxBroadPhase.h"
#include "common/PxTolerancesScale.h"
#include "task/PxTask.h"
Go to the source code of this file.
Classes | |
struct | PxPruningStructureType |
Pruning structure used to accelerate scene queries. More... | |
struct | PxSceneQueryUpdateMode |
Scene query update mode. More... | |
struct | PxFrictionType |
Enum for selecting the friction algorithm used for simulation. More... | |
struct | PxSceneFlag |
flags for configuring properties of the scene More... | |
class | PxSceneLimits |
Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). More... | |
struct | PxgDynamicsMemoryConfig |
Sizes of pre-allocated buffers use for GPU dynamics. More... | |
class | PxSceneDesc |
Descriptor class for scenes. See PxScene. More... | |
Typedefs | |
typedef PxFlags < PxSceneFlag::Enum, PxU32 > | PxSceneFlags |
collection of set bits defined in PxSceneFlag. |