#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxTransform.h"
#include "foundation/PxPlane.h"
Go to the source code of this file.
Functions | |
PxRigidDynamic * | PxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity)) |
simple method to create a PxRigidDynamic actor with a single PxShape. | |
PxRigidDynamic * | PxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density) |
simple method to create a PxRigidDynamic actor with a single PxShape. | |
PxRigidDynamic * | PxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity)) |
simple method to create a kinematic PxRigidDynamic actor with a single PxShape. | |
PxRigidDynamic * | PxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density) |
simple method to create a kinematic PxRigidDynamic actor with a single PxShape. | |
PxRigidStatic * | PxCreateStatic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, const PxTransform &shapeOffset=PxTransform(PxIdentity)) |
simple method to create a PxRigidStatic actor with a single PxShape. | |
PxRigidStatic * | PxCreateStatic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape) |
simple method to create a PxRigidStatic actor with a single PxShape. | |
PxShape * | PxCloneShape (PxPhysics &physicsSDK, const PxShape &shape, bool isExclusive) |
create a shape by copying attributes from another shape | |
PxRigidStatic * | PxCloneStatic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidActor &actor) |
create a static body by copying attributes from another rigid actor | |
PxRigidDynamic * | PxCloneDynamic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidDynamic &body) |
create a dynamic body by copying attributes from an existing body | |
PxRigidStatic * | PxCreatePlane (PxPhysics &sdk, const PxPlane &plane, PxMaterial &material) |
create a plane actor. The plane equation is n.x + d = 0 | |
void | PxScaleRigidActor (PxRigidActor &actor, PxReal scale, bool scaleMassProps=true) |
scale a rigid actor by a uniform scale |