#include "PxPhysXConfig.h"
#include "foundation/PxVec3.h"
#include "foundation/PxFlags.h"
Go to the source code of this file.
Classes | |
struct | PxHitFlag |
Scene query and geometry query behavior flags. More... | |
struct | PxActorShape |
collection of set bits defined in PxHitFlag. More... | |
struct | PxQueryHit |
Scene query hit information. More... | |
struct | PxLocationHit |
Scene query hit information for raycasts and sweeps returning hit position and normal information. More... | |
struct | PxRaycastHit |
Stores results of raycast queries. More... | |
struct | PxOverlapHit |
Stores results of overlap queries. More... | |
struct | PxSweepHit |
Stores results of sweep queries. More... | |
struct | PxHitCallback< HitType > |
This callback class facilitates reporting scene query hits (intersections) to the user. More... | |
struct | PxHitBuffer< HitType > |
Returns scene query hits (intersections) to the user in a preallocated buffer. More... | |
struct | PxRaycastBufferN< N > |
Returns touching raycast hits to the user in a fixed size array embedded in the buffer class. More... | |
struct | PxOverlapBufferN< N > |
Returns touching overlap hits to the user in a fixed size array embedded in the buffer class. More... | |
struct | PxSweepBufferN< N > |
Returns touching sweep hits to the user in a fixed size array embedded in the buffer class. More... | |
Typedefs | |
typedef bool | PxAgain |
Describes query behavior after returning a partial query result via a callback. | |
typedef PxHitCallback < PxRaycastHit > | PxRaycastCallback |
Raycast query callback. | |
typedef PxHitCallback < PxOverlapHit > | PxOverlapCallback |
Overlap query callback. | |
typedef PxHitCallback< PxSweepHit > | PxSweepCallback |
Sweep query callback. | |
typedef PxHitBuffer< PxRaycastHit > | PxRaycastBuffer |
Raycast query buffer. | |
typedef PxHitBuffer< PxOverlapHit > | PxOverlapBuffer |
Overlap query buffer. | |
typedef PxHitBuffer< PxSweepHit > | PxSweepBuffer |
Sweep query buffer. |