#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"
#include "foundation/PxVec3.h"
#include "common/PxBase.h"
Go to the source code of this file.
Classes | |
struct | Px1DConstraintFlag |
constraint row flags More... | |
struct | PxConstraintSolveHint |
constraint type hints which the solver uses to optimize constraint handling More... | |
struct | Px1DConstraint |
A constraint. More... | |
struct | PxConstraintVisualizationFlag |
Flags for determining which components of the constraint should be visualized. More... | |
struct | PxConstraintInvMassScale |
class | PxConstraintVisualizer |
struct | PxPvdUpdateType |
class | PxConstraintConnector |
This class connects a custom constraint to the SDK. More... | |
Typedefs | |
typedef PxFlags < Px1DConstraintFlag::Type, PxU16 > | Px1DConstraintFlags |
typedef PxU32(* | PxConstraintSolverPrep )(Px1DConstraint *constraints, PxVec3 &bodyAWorldOffset, PxU32 maxConstraints, PxConstraintInvMassScale &invMassScale, const void *constantBlock, const PxTransform &bodyAToWorld, const PxTransform &bodyBToWorld) |
typedef void(* | PxConstraintProject )(const void *constantBlock, PxTransform &bodyAToWorld, PxTransform &bodyBToWorld, bool projectToA) |
typedef void(* | PxConstraintVisualize )(PxConstraintVisualizer &visualizer, const void *constantBlock, const PxTransform &body0Transform, const PxTransform &body1Transform, PxU32 flags) |
Variables | |
struct Px1DConstraint | PX_ALIGN_SUFFIX |
A constraint. |