PxPhysicsAPI.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_NXPHYSICS_API
15 #define PX_PHYSICS_NXPHYSICS_API
16 
27 // Foundation SDK
28 #include "foundation/Px.h"
30 #include "foundation/PxAssert.h"
32 #include "foundation/PxBounds3.h"
35 #include "foundation/PxErrors.h"
36 #include "foundation/PxFlags.h"
39 #include "foundation/PxIO.h"
40 #include "foundation/PxMat33.h"
41 #include "foundation/PxMat44.h"
42 #include "foundation/PxMath.h"
43 #include "foundation/PxPlane.h"
45 #include "foundation/PxQuat.h"
48 #include "foundation/PxString.h"
49 #include "foundation/PxTransform.h"
50 #include "foundation/PxUnionCast.h"
51 #include "foundation/PxVec2.h"
52 #include "foundation/PxVec3.h"
53 #include "foundation/PxVec4.h"
55 
56 //Not physics specific utilities and common code
58 #include "common/PxMathUtils.h"
60 #include "common/PxRenderBuffer.h"
61 #include "common/PxBase.h"
63 #include "common/PxTypeInfo.h"
64 #include "common/PxStringTable.h"
65 #include "common/PxSerializer.h"
66 #include "common/PxMetaData.h"
67 #include "common/PxMetaDataFlags.h"
70 
71 //Profiling
72 #include "physxprofilesdk/PxProfileBase.h"
73 #include "physxprofilesdk/PxProfileCompileTimeEventFilter.h"
74 #include "physxprofilesdk/PxProfileContextProvider.h"
75 #include "physxprofilesdk/PxProfileEventBufferClient.h"
76 #include "physxprofilesdk/PxProfileEventBufferClientManager.h"
77 #include "physxprofilesdk/PxProfileEventFilter.h"
78 #include "physxprofilesdk/PxProfileEventHandler.h"
79 #include "physxprofilesdk/PxProfileEventId.h"
80 #include "physxprofilesdk/PxProfileEventMutex.h"
81 #include "physxprofilesdk/PxProfileEventNames.h"
82 #include "physxprofilesdk/PxProfileEvents.h"
83 #include "physxprofilesdk/PxProfileEventSender.h"
84 #include "physxprofilesdk/PxProfileEventSystem.h"
85 #include "physxprofilesdk/PxProfileMemoryEventTypes.h"
86 #include "physxprofilesdk/PxProfileScopedEvent.h"
87 #include "physxprofilesdk/PxProfileZone.h"
88 #include "physxprofilesdk/PxProfileZoneManager.h"
89 
90 //Connecting to Visual Debugger Directly
91 #include "physxvisualdebuggersdk/PvdConnection.h"
92 #include "physxvisualdebuggersdk/PvdConnectionFlags.h"
93 #include "physxvisualdebuggersdk/PvdConnectionManager.h"
94 #include "physxvisualdebuggersdk/PvdDataStream.h"
95 #include "physxvisualdebuggersdk/PvdErrorCodes.h"
96 #include "physxvisualdebuggersdk/PvdNetworkStreams.h"
97 
98 //Connecting the SDK to Visual Debugger
99 #include "pvd/PxVisualDebugger.h"
100 
101 //Task Manager
102 #include "pxtask/PxCpuDispatcher.h"
105 #include "pxtask/PxGpuCopyDesc.h"
107 #include "pxtask/PxGpuDispatcher.h"
108 #include "pxtask/PxGpuTask.h"
109 #include "pxtask/PxSpuDispatcher.h"
110 #include "pxtask/PxSpuTask.h"
111 #include "pxtask/PxTask.h"
112 #include "pxtask/PxTaskManager.h"
113 
114 
115 //Geometry Library
116 #include "geometry/PxBoxGeometry.h"
118 #include "geometry/PxConvexMesh.h"
120 #include "geometry/PxGeometry.h"
123 #include "geometry/PxHeightField.h"
128 #include "geometry/PxMeshQuery.h"
129 #include "geometry/PxMeshScale.h"
133 #include "geometry/PxTriangle.h"
134 #include "geometry/PxTriangleMesh.h"
136 
137 
138 // PhysX Core SDK
139 #include "PxActor.h"
140 #include "PxAggregate.h"
141 #include "PxArticulation.h"
142 #include "PxArticulationJoint.h"
143 #include "PxArticulationLink.h"
144 #include "PxBatchQuery.h"
145 #include "PxBatchQueryDesc.h"
146 #include "PxClient.h"
147 #include "PxConstraint.h"
148 #include "PxConstraintDesc.h"
149 #include "PxContact.h"
150 #include "PxContactModifyCallback.h"
151 #include "PxDeletionListener.h"
152 #include "PxFiltering.h"
153 #include "PxForceMode.h"
154 #include "PxLockedData.h"
155 #include "PxMaterial.h"
156 #include "PxPhysics.h"
157 #include "PxPhysXConfig.h"
158 #include "PxQueryFiltering.h"
159 #include "PxQueryReport.h"
160 #include "PxRigidActor.h"
161 #include "PxRigidBody.h"
162 #include "PxRigidDynamic.h"
163 #include "PxRigidStatic.h"
164 #include "PxScene.h"
165 #include "PxSceneDesc.h"
166 #include "PxSceneLock.h"
167 #include "PxShape.h"
169 #include "PxSimulationStatistics.h"
170 #include "PxSpatialIndex.h"
172 #include "PxVolumeCache.h"
173 
174 //Character Controller
183 
184 //Cloth Simulation
185 #if PX_USE_CLOTH_API
186 #include "cloth/PxCloth.h"
188 #include "cloth/PxClothFabric.h"
190 #include "cloth/PxClothTypes.h"
191 #endif
192 
193 //Cooking (data preprocessing)
194 #include "cooking/Pxc.h"
196 #include "cooking/PxCooking.h"
197 #include "cooking/PxGaussMapLimit.h"
199 
200 //Extensions to the SDK
204 #include "extensions/PxFixedJoint.h"
205 #include "extensions/PxJoint.h"
206 #include "extensions/PxJointLimit.h"
211 #include "extensions/PxShapeExt.h"
219 
220 //Serialization
225 
226 //Particle Simulation
227 #if PX_USE_PARTICLE_SYSTEM_API
236 #endif
237 
238 //Vehicle Simulation
240 #include "vehicle/PxVehicleDrive.h"
243 #include "vehicle/PxVehicleSDK.h"
246 #include "vehicle/PxVehicleUpdate.h"
250 #include "vehicle/PxVehicleWheels.h"
253 
255 #endif


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