Classes | Macros | Typedefs
PxScene.h File Reference
#include "PxVisualizationParameter.h"
#include "PxSceneDesc.h"
#include "PxSimulationStatistics.h"
#include "PxQueryReport.h"
#include "PxQueryFiltering.h"
#include "PxClient.h"
#include "particles/PxParticleSystem.h"
#include "particles/PxParticleFluid.h"
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Go to the source code of this file.

Classes

struct  PxActiveTransform
 Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). More...
 
struct  PxDominanceGroupPair
 Expresses the dominance relationship of a contact. For the time being only three settings are permitted: More...
 
struct  PxActorTypeFlag
 Identifies each type of actor for retrieving actors from a scene. More...
 
struct  PxQueryCache
 single hit cache for scene queries. More...
 
class  PxScene
 A scene is a collection of bodies, particle systems and constraints which can interact. More...
 

Macros

#define PxSceneQueryCache   PxQueryCache
 

Typedefs

typedef PxU8 PxDominanceGroup
 
typedef PX_DEPRECATED
PxDominanceGroupPair 
PxConstraintDominance
 
typedef PxFlags
< PxActorTypeFlag::Enum, PxU16
PxActorTypeFlags
 Collection of set bits defined in PxActorTypeFlag. More...
 
typedef PxActorTypeFlag PxActorTypeSelectionFlag
 
typedef PxActorTypeFlags PxActorTypeSelectionFlags
 


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