#include "PxPhysXConfig.h"
#include "PxFiltering.h"
#include "PxQueryReport.h"
#include "PxClient.h"
Go to the source code of this file.
Classes | |
struct | PxQueryFlag |
Filtering flags for scene queries. More... | |
struct | PxQueryHitType |
Classification of scene query hits (intersections). More... | |
struct | PxQueryFilterData |
Scene query filtering data. More... | |
class | PxQueryFilterCallback |
Scene query filtering callbacks. More... | |
Macros | |
#define | PxSceneQueryFilterFlag PxQueryFlag |
#define | PxSceneQueryFilterFlags PxQueryFlags |
#define | PxSceneQueryHitType PxQueryHitType |
#define | PxSceneQueryFilterData PxQueryFilterData |
#define | PxSceneQueryFilterCallback PxQueryFilterCallback |
Deprecated define for backwards compatibility with PhysX 3.2. More... | |
Typedefs | |
typedef PxFlags < PxQueryFlag::Enum, PxU16 > | PxQueryFlags |
Flags typedef for the set of bits defined in PxQueryFlag. More... | |
typedef PxQueryHitType::Enum(* | PxBatchQueryPreFilterShader )(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, PxHitFlags &hitFlags) |
Batched query pre-filter shader. More... | |
typedef PxQueryHitType::Enum(* | PxBatchQueryPostFilterShader )(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, const PxQueryHit &hit) |
Batched query post-filter shader. More... | |
Functions | |
PX_COMPILE_TIME_ASSERT (PxQueryFlag::eSTATIC==(1<< 0)) | |
PX_COMPILE_TIME_ASSERT (PxQueryFlag::eDYNAMIC==(1<< 1)) | |