#include "PxPhysXConfig.h"
#include "PxClient.h"
#include "PxFiltering.h"
#include "PxQueryFiltering.h"
#include "PxQueryReport.h"
Go to the source code of this file.
Classes | |
struct | PxBatchQueryStatus |
struct | PxBatchQueryResult< HitType > |
Generic struct for receiving results of single query in a batch. Gets templated on hit type PxRaycastHit, PxSweepHit or PxOverlapHit. More... | |
struct | PxBatchQueryMemory |
Struct for PxBatchQuery memory pointers. More... | |
class | PxBatchQueryDesc |
Descriptor class for PxBatchQuery. More... | |
Macros | |
#define | PX_QUERY_SPU_SHADER_LIMIT 2048 |
Maximum allowed size for combined SPU shader code and data size. More... | |
Typedefs | |
typedef PxBatchQueryResult < PxRaycastHit > | PxRaycastQueryResult |
Convenience typedef for the result of a batched raycast query. More... | |
typedef PxBatchQueryResult < PxSweepHit > | PxSweepQueryResult |
Convenience typedef for the result of a batched sweep query. More... | |
typedef PxBatchQueryResult < PxOverlapHit > | PxOverlapQueryResult |
Convenience typedef for the result of a batched overlap query. More... | |