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PxVec3 | PxComputeMeshPenetration (PxU32 maxIter, const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 &nb) |
| Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh. More...
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PxVec3 | PxComputeHeightFieldPenetration (PxU32 maxIter, const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &heightFieldGeom, const PxTransform &heightFieldPose, PxU32 &nb) |
| Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield. More...
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