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Blast Artist Tools

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Blast Authoring Tool Guide

Introduction

Blast is a new NVIDIA GameWorks destruction library. It was fully integrated in UE4 as a separate plugin. This plugin is intended to replace APEX destruction as faster, more flexible and feature rich solution for making destructible game objects.

This is a plugin guide. For the original Blast library documentation and sources visit https://github.com/NVIDIAGameWorks/Blast . The Unreal 4 plug in of Blast is available to all Unreal licensed developers through the NVIDIA Github channel, please visit: https://github.com/NvPhysX/UnrealEngine/tree/Blast for the latest distributions.

This documentation is designed for technical artists and developers using the UE4 Blast Plugin. For more background on Blast see the SDK manual included in the developer library package available on NVIDIA DevZone

Prerequisites

The information in this document applies to the following software versions:

  • NVIDIA Blast 1.1.0
  • Blast Plug In
  • EpicGames Unreal 4.19