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Blast Authoring Tool Quick Start

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Blast Tab

Blast Authoring Tool Editor

The Blast Authoring Tool is a simple tool for viewing/editing/creating .Blast Assets .

User Interface

_images/BlastToolEditorIntro.jpg

Blast Authoring Tool Quick Start Layout ————–

1 Viewport

2 Menu Bar

3 Tool Bar - The Toolbar has simulation, damage and other controls that are commonly used for iterating on a project scene wide .

4 Filter Properties - The Filter Properties allow you to filter different components of the blast asset such as depth chunks, bonds and all of the componentes of the blast asset.

5 Blast Scene Tree - The Blast Scene Tree displays a graph of meshes, chunks, and bonds for your blast asset. You can select components via the Blast Scene Tree.

6 Output Window - This window shows important information dependent on use.

7 Blast Tab - The Toolbar has animation controls and other controls that are commonly used for iterating on a project scene wide.

8 Damage Tab - The Toolbar has animation controls and other controls that are commonly used for iterating on a project scene wide.

9 Material Tab - The Toolbar has animation controls and other controls that are commonly used for iterating on a project scene wide.

10 Settings Tab - Environment The Toolbar has animation controls and other controls that are commonly used for iterating on a project scene wide.

Viewport

In the Viewport you can select, view, edit and damage all imported meshes.

Keyboard Shortcuts

General

  • H - Show/Hide HUD gpu info.
  • G - Show/Hide HUD asset stats.
  • L + Left Mouse: Rotate active Light.
  • Ctrl +O: Open project file.
  • Ctrl + S: Saves project file.
  • Ctrl + X: Toggles presentation mode on/off.
  • Ctrl + space: Undo/Redo of last UI action.
  • Right Arrow: Open next project in selected playlist.
  • Left Arrow: Open previous project in selected playlist.

Maya Navigation

  • Alt + Left Mouse: Rotate.
  • Alt + Middle Mouse: Translate.
  • Alt + Right Mouse: Zoom.

3dsMax Navigation

  • Alt + Middle Mouse: Rotate.
  • Middle Mouse: Translate.
  • Middle Mouse Scroll Wheel: Zoom.

Game Pad Controls

Each button on the controller offers a different function, typically used for navigating Playlists in Demo Mode. The following controls are based on a Microsoft XBOX Controller layout.

  • Right Bumper - Loads the next project in the selected Playlist.
  • Left Bumper - Loads the previous project in the selected Playlist.
  • B - Resets the animation to the start of the animation clip.
  • Y - Switch the Viewer between Presentation view and the standard view.
  • Left Analog Stick - Zoom in and out from the asset.
  • Right Analog Stick - Rotate the camera.
  • D-Pad Up - Show/Hide HUD gpu info.
  • D-Pad Left - Show/Hide HUD asset stats.
  • Left Trigger + Left Stick - Move the light located in the scene.