The Blast Authoring Tool is a simple tool for viewing/editing/creating .Blast Assets .
Blast Authoring Tool Quick Start Layout ————–
1 Viewport
2 Menu Bar
3 Tool Bar - The Toolbar has simulation, damage and other controls that are commonly used for iterating on a project scene wide .
4 Filter Properties - The Filter Properties allow you to filter different components of the blast asset such as depth chunks, bonds and all of the componentes of the blast asset.
5 Blast Scene Tree - The Blast Scene Tree displays a graph of meshes, chunks, and bonds for your blast asset. You can select components via the Blast Scene Tree.
6 Output Window - This window shows important information dependent on use.
7 Blast Tab - The Toolbar has animation controls and other controls that are commonly used for iterating on a project scene wide.
8 Damage Tab - The Toolbar has animation controls and other controls that are commonly used for iterating on a project scene wide.
9 Material Tab - The Toolbar has animation controls and other controls that are commonly used for iterating on a project scene wide.
10 Settings Tab - Environment The Toolbar has animation controls and other controls that are commonly used for iterating on a project scene wide.
In the Viewport you can select, view, edit and damage all imported meshes.
Each button on the controller offers a different function, typically used for navigating Playlists in Demo Mode. The following controls are based on a Microsoft XBOX Controller layout.