File references allow you to set files for export. You can change the names of each file type in the field. The files export to wherever you have the Blast Project saved. When exported the path will appear in the Output Window. Exporting is simple, you toggle the files you want imported and click the Export Button. For convenience, if the files are checked they will be exported when you hit the Save Button.
UE4 Export: You need to have the FBX with collision enabled and the LLAsset for export
User Preset - You can save and set Stress Solver presets that you like here. These presets only work in the Blast Authoring Tool and do not export.
This holds all the methods to Fracture a mesh in the Blast Authoring Tool. You can set presets here that will hold the Fracture General and the Settings below. You can currently fracture with Voronoi and Slice types. The Generation method is selected in the Settings panel.
Fracture Preset - Fracture preset allows you to save Fracture types and retains settings of the type of fracture you create.
Fracture Type - Dropdown currently holds Voronoi and Slice methods of fracture. The Settings window changes based on which Fracture Type you choose.
Internal Material - After you set a Inside face material in the Materals Tab you can set the Interal material with the Apply Material field. This works the same as the Material ID 2 in the Materials Tab.
Auto Select New Chunk - Auto selects chunks that are created on a fracture.
The fracture settings are as follows
Uniformly Generated Sites In Mesh
Voronoi Clustered Sites Generation
Voronoi Radial Pattern
Slice Fracture