PxPhysicsAPI.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NXPHYSICS_API
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#define PX_PHYSICS_NXPHYSICS_API
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// Foundation SDK
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#include "
foundation/Px.h
"
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#include "
foundation/PxAllocatorCallback.h
"
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#include "
foundation/PxAssert.h
"
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#include "
foundation/PxBitAndData.h
"
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#include "
foundation/PxBounds3.h
"
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#include "
foundation/PxErrorCallback.h
"
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#include "
foundation/PxErrors.h
"
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#include "
foundation/PxFlags.h
"
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#include "
foundation/PxIntrinsics.h
"
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#include "
foundation/PxIO.h
"
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#include "
foundation/PxMat33.h
"
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#include "
foundation/PxMat44.h
"
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#include "
foundation/PxMath.h
"
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#include "
foundation/PxMathUtils.h
"
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#include "
foundation/PxPlane.h
"
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#include "
foundation/PxPreprocessor.h
"
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#include "
foundation/PxQuat.h
"
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#include "
foundation/PxSimpleTypes.h
"
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#include "
foundation/PxStrideIterator.h
"
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#include "
foundation/PxTransform.h
"
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#include "
foundation/PxUnionCast.h
"
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#include "
foundation/PxVec2.h
"
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#include "
foundation/PxVec3.h
"
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#include "
foundation/PxVec4.h
"
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//Not physics specific utilities and common code
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#include "
common/PxCoreUtilityTypes.h
"
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#include "
common/PxPhysXCommonConfig.h
"
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#include "
common/PxRenderBuffer.h
"
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#include "
common/PxBase.h
"
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#include "
common/PxTolerancesScale.h
"
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#include "
common/PxTypeInfo.h
"
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#include "
common/PxStringTable.h
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#include "
common/PxSerializer.h
"
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#include "
common/PxMetaData.h
"
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#include "
common/PxMetaDataFlags.h
"
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#include "
common/PxSerialFramework.h
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#include "
common/PxPhysicsInsertionCallback.h
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//Task Manager
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#include "
task/PxTask.h
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// Cuda Mananger
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#if PX_SUPPORT_GPU_PHYSX
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#include "
gpu/PxGpu.h
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#endif
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//Geometry Library
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#include "
geometry/PxBoxGeometry.h
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#include "
geometry/PxBVHStructure.h
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#include "
geometry/PxCapsuleGeometry.h
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#include "
geometry/PxConvexMesh.h
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#include "
geometry/PxConvexMeshGeometry.h
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#include "
geometry/PxGeometry.h
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#include "
geometry/PxGeometryHelpers.h
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#include "
geometry/PxGeometryQuery.h
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#include "
geometry/PxHeightField.h
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#include "
geometry/PxHeightFieldDesc.h
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#include "
geometry/PxHeightFieldFlag.h
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#include "
geometry/PxHeightFieldGeometry.h
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#include "
geometry/PxHeightFieldSample.h
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#include "
geometry/PxMeshQuery.h
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#include "
geometry/PxMeshScale.h
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#include "
geometry/PxPlaneGeometry.h
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#include "
geometry/PxSimpleTriangleMesh.h
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#include "
geometry/PxSphereGeometry.h
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#include "
geometry/PxTriangle.h
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#include "
geometry/PxTriangleMesh.h
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#include "
geometry/PxTriangleMeshGeometry.h
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// PhysX Core SDK
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#include "
PxActor.h
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#include "
PxAggregate.h
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#include "
PxArticulation.h
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#include "
PxArticulationReducedCoordinate.h
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#include "
PxArticulationJoint.h
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#include "
PxArticulationJointReducedCoordinate.h
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#include "
PxArticulationLink.h
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#include "
PxBatchQuery.h
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#include "
PxBatchQueryDesc.h
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#include "
PxClient.h
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#include "
PxConstraint.h
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#include "
PxConstraintDesc.h
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#include "
PxContact.h
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#include "
PxContactModifyCallback.h
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#include "
PxDeletionListener.h
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#include "
PxFiltering.h
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#include "
PxForceMode.h
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#include "
PxFoundation.h
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#include "
PxLockedData.h
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#include "
PxMaterial.h
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#include "
PxPhysics.h
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#include "
PxPhysicsVersion.h
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#include "
PxPhysXConfig.h
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#include "
PxQueryFiltering.h
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#include "
PxQueryReport.h
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#include "
PxRigidActor.h
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#include "
PxRigidBody.h
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#include "
PxRigidDynamic.h
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#include "
PxRigidStatic.h
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#include "
PxScene.h
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#include "
PxSceneDesc.h
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#include "
PxSceneLock.h
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#include "
PxShape.h
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#include "
PxSimulationEventCallback.h
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#include "
PxSimulationStatistics.h
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#include "
PxVisualizationParameter.h
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#include "
PxPruningStructure.h
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//Character Controller
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#include "
characterkinematic/PxBoxController.h
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#include "
characterkinematic/PxCapsuleController.h
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#include "
characterkinematic/PxCharacter.h
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#include "
characterkinematic/PxController.h
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#include "
characterkinematic/PxControllerBehavior.h
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#include "
characterkinematic/PxControllerManager.h
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#include "
characterkinematic/PxControllerObstacles.h
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#include "
characterkinematic/PxExtended.h
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//Cooking (data preprocessing)
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#include "
cooking/Pxc.h
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#include "
cooking/PxConvexMeshDesc.h
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#include "
cooking/PxCooking.h
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#include "
cooking/PxTriangleMeshDesc.h
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#include "
cooking/PxBVH33MidphaseDesc.h
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#include "
cooking/PxBVH34MidphaseDesc.h
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#include "
cooking/PxMidphaseDesc.h
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//Extensions to the SDK
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#include "
extensions/PxDefaultStreams.h
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#include "
extensions/PxDistanceJoint.h
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#include "
extensions/PxExtensionsAPI.h
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#include "
extensions/PxFixedJoint.h
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#include "
extensions/PxJoint.h
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#include "
extensions/PxJointLimit.h
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#include "
extensions/PxPrismaticJoint.h
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#include "
extensions/PxRevoluteJoint.h
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#include "
extensions/PxRigidBodyExt.h
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#include "
extensions/PxShapeExt.h
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#include "
extensions/PxSimpleFactory.h
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#include "
extensions/PxSmoothNormals.h
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#include "
extensions/PxSphericalJoint.h
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#include "
extensions/PxStringTableExt.h
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#include "
extensions/PxTriangleMeshExt.h
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#include "
extensions/PxConvexMeshExt.h
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//Serialization
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#include "
extensions/PxSerialization.h
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#include "
extensions/PxBinaryConverter.h
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#include "
extensions/PxRepXSerializer.h
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//Vehicle Simulation
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#include "
vehicle/PxVehicleComponents.h
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#include "
vehicle/PxVehicleDrive.h
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#include "
vehicle/PxVehicleDrive4W.h
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#include "
vehicle/PxVehicleDriveTank.h
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#include "
vehicle/PxVehicleSDK.h
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#include "
vehicle/PxVehicleShaders.h
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#include "
vehicle/PxVehicleTireFriction.h
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#include "
vehicle/PxVehicleUpdate.h
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#include "
vehicle/PxVehicleUtilControl.h
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#include "
vehicle/PxVehicleUtilSetup.h
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#include "
vehicle/PxVehicleUtilTelemetry.h
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#include "
vehicle/PxVehicleWheels.h
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#include "
vehicle/PxVehicleNoDrive.h
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#include "
vehicle/PxVehicleDriveNW.h
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//Connecting the SDK to Visual Debugger
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#include "
pvd/PxPvdSceneClient.h
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#include "
pvd/PxPvd.h
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#include "
pvd/PxPvdTransport.h
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#endif
PxConstraint.h
PxSmoothNormals.h
PxControllerBehavior.h
PxConvexMesh.h
PxConvexMeshDesc.h
PxHeightFieldGeometry.h
PxBitAndData.h
PxVisualizationParameter.h
PxVehicleShaders.h
PxCooking.h
Px.h
PxControllerManager.h
PxPvd.h
PxVehicleDriveTank.h
PxPhysXCommonConfig.h
PxClient.h
PxArticulationJointReducedCoordinate.h
PxVehicleComponents.h
PxQuat.h
PxVehicleNoDrive.h
PxRigidDynamic.h
PxActor.h
PxBVH34MidphaseDesc.h
PxRigidBodyExt.h
PxControllerObstacles.h
PxTriangleMeshExt.h
PxPreprocessor.h
PxMaterial.h
PxShape.h
PxRigidActor.h
PxSceneDesc.h
PxSphereGeometry.h
PxContact.h
PxConvexMeshGeometry.h
PxController.h
PxShapeExt.h
PxConstraintDesc.h
PxVehicleSDK.h
PxRigidBody.h
PxQueryReport.h
PxVehicleWheels.h
PxFiltering.h
PxBase.h
PxForceMode.h
PxHeightFieldFlag.h
PxFixedJoint.h
PxPhysXConfig.h
PxSimulationEventCallback.h
PxStrideIterator.h
PxDefaultStreams.h
Pxc.h
PxPhysicsVersion.h
PxGeometryQuery.h
PxMidphaseDesc.h
PxQueryFiltering.h
PxBoxController.h
PxBinaryConverter.h
PxPlaneGeometry.h
PxContactModifyCallback.h
PxSphericalJoint.h
PxTriangleMeshGeometry.h
PxArticulationLink.h
PxSimpleTypes.h
PxPhysicsInsertionCallback.h
PxRenderBuffer.h
PxSerialFramework.h
PxIO.h
PxCoreUtilityTypes.h
PxSerialization.h
PxMat44.h
PxVehicleUtilControl.h
PxVehicleTireFriction.h
PxTask.h
PxUnionCast.h
PxAssert.h
PxArticulationReducedCoordinate.h
PxPvdSceneClient.h
PxRevoluteJoint.h
PxAggregate.h
PxSimulationStatistics.h
PxPlane.h
PxVehicleDrive4W.h
PxArticulation.h
PxDistanceJoint.h
PxIntrinsics.h
PxBounds3.h
PxSerializer.h
PxPhysics.h
PxSceneLock.h
PxScene.h
PxSimpleFactory.h
PxCharacter.h
PxBatchQueryDesc.h
PxMetaDataFlags.h
PxExtensionsAPI.h
PxExtended.h
PxPrismaticJoint.h
PxMeshQuery.h
PxTriangleMeshDesc.h
PxAllocatorCallback.h
PxSimpleTriangleMesh.h
PxBVH33MidphaseDesc.h
PxMeshScale.h
PxFoundation.h
PxMathUtils.h
PxVehicleUpdate.h
PxJoint.h
PxBoxGeometry.h
PxCapsuleController.h
PxHeightField.h
PxMath.h
PxVec3.h
PxTransform.h
PxMat33.h
PxGeometry.h
PxTolerancesScale.h
PxTypeInfo.h
PxLockedData.h
PxRigidStatic.h
PxBVHStructure.h
PxArticulationJoint.h
PxDeletionListener.h
PxVehicleDrive.h
PxJointLimit.h
PxVec4.h
PxHeightFieldDesc.h
PxGeometryHelpers.h
PxTriangle.h
PxFlags.h
PxStringTableExt.h
PxVec2.h
PxPruningStructure.h
PxCapsuleGeometry.h
PxGpu.h
PxVehicleUtilSetup.h
PxErrors.h
PxTriangleMesh.h
PxStringTable.h
PxErrorCallback.h
PxRepXSerializer.h
PxVehicleDriveNW.h
PxHeightFieldSample.h
PxBatchQuery.h
PxMetaData.h
PxConvexMeshExt.h
PxPvdTransport.h
PxVehicleUtilTelemetry.h
include
PxPhysicsAPI.h
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www.nvidia.com