#include "characterkinematic/PxCharacter.h"
#include "characterkinematic/PxExtended.h"
#include "characterkinematic/PxControllerObstacles.h"
#include "PxQueryFiltering.h"
#include "foundation/PxErrorCallback.h"
Go to the source code of this file.
Classes | |
struct | PxControllerShapeType |
The type of controller, eg box, sphere or capsule. More... | |
struct | PxControllerNonWalkableMode |
specifies how a CCT interacts with non-walkable parts. More... | |
struct | PxControllerCollisionFlag |
specifies which sides a character is colliding with. More... | |
struct | PxControllerState |
Describes a controller's internal state. More... | |
struct | PxControllerStats |
Describes a controller's internal statistics. More... | |
struct | PxControllerHit |
Describes a generic CCT hit. More... | |
struct | PxControllerShapeHit |
Describes a hit between a CCT and a shape. Passed to onShapeHit() More... | |
struct | PxControllersHit |
Describes a hit between a CCT and another CCT. Passed to onControllerHit(). More... | |
struct | PxControllerObstacleHit |
Describes a hit between a CCT and a user-defined obstacle. Passed to onObstacleHit(). More... | |
class | PxUserControllerHitReport |
User callback class for character controller events. More... | |
class | PxControllerFilterCallback |
Dedicated filtering callback for CCT vs CCT. More... | |
class | PxControllerFilters |
Filtering data for "move" call. More... | |
class | PxControllerDesc |
Descriptor class for a character controller. More... | |
class | PxController |
Base class for character controllers. More... | |
Typedefs | |
typedef PxFlags< PxControllerCollisionFlag::Enum, PxU8 > | PxControllerCollisionFlags |
Bitfield that contains a set of raised flags defined in PxControllerCollisionFlag. More... | |