Here is a list of all class members with links to the classes they belong to:
- s -
- scatterMeshCount
: nvidia::apex::DestructibleChunkDesc
- scatterMeshIndices
: nvidia::apex::DestructibleChunkDesc
- scatterMeshTransforms
: nvidia::apex::DestructibleChunkDesc
- scheduleChunkStateEventCallback()
: nvidia::apex::ModuleDestructible
- sectorRand
: nvidia::apex::DestructibleRTFractureParameters::FractureGlass
- SegmentIntersect
: nvidia::apex::DestructibleActorRaycastFlags
- segmentRand
: nvidia::apex::DestructibleRTFractureParameters::FractureGlass
- segmentScale
: nvidia::apex::DestructibleRTFractureParameters::FractureGlass
- serialize()
: nvidia::apex::ExplicitHierarchicalMesh::Embedding
, nvidia::apex::ExplicitHierarchicalMesh
- serializeFractureToolState()
: nvidia::apex::DestructibleAssetAuthoring
- set()
: nvidia::apex::ExplicitHierarchicalMesh
- setAngularVelocity()
: nvidia::apex::DestructibleActor
- setBSPBuildParameters()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- setBSPTolerances()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- setChunkCollisionHullCookingScale()
: nvidia::apex::ModuleDestructible
- setChunkCrumbleReport()
: nvidia::apex::ModuleDestructible
- setChunkDustReport()
: nvidia::apex::ModuleDestructible
- setChunkOverlapsCacheDepth()
: nvidia::apex::DestructibleAssetAuthoring
- setChunkPhysXActorAwakeState()
: nvidia::apex::DestructibleActor
- setChunkReport()
: nvidia::apex::ModuleDestructible
- setChunkReportBitMask()
: nvidia::apex::ModuleDestructible
- setChunkReportMaxFractureEventDepth()
: nvidia::apex::ModuleDestructible
- setCoreMesh()
: nvidia::apex::DestructibleAssetAuthoring
- setCrumbleEmitterName()
: nvidia::apex::DestructibleAssetAuthoring
- setCrumbleEmitterState()
: nvidia::apex::DestructibleActor
- setDamageApplicationRaycastFlags()
: nvidia::apex::ModuleDestructible
- setDeleteFracturedChunks()
: nvidia::apex::DestructibleActor
- setDestructibleInitParameters()
: nvidia::apex::DestructibleAssetAuthoring
- setDestructibleParameters()
: nvidia::apex::DestructibleActor
, nvidia::apex::DestructibleAssetAuthoring
- setDestructiblePhysXActorReport()
: nvidia::apex::ModuleDestructible
- setDustEmitterName()
: nvidia::apex::DestructibleAssetAuthoring
- setDustEmitterState()
: nvidia::apex::DestructibleActor
- setDynamic()
: nvidia::apex::DestructibleActor
- setExplodeView()
: nvidia::apex::DestructiblePreview
- setFracturePatternName()
: nvidia::apex::DestructibleAssetAuthoring
- setGlobalPose()
: nvidia::apex::DestructibleActor
- setHitChunkTrackingParams()
: nvidia::apex::DestructibleActor
- setImpactDamageReportCallback()
: nvidia::apex::ModuleDestructible
- setInitialGlobalPose()
: nvidia::apex::DestructibleActor
- setLinearVelocity()
: nvidia::apex::DestructibleActor
- setMassScaling()
: nvidia::apex::ModuleDestructible
- setMaterialFrame()
: nvidia::apex::ExplicitHierarchicalMesh
- setMaxActorCreatesPerFrame()
: nvidia::apex::ModuleDestructible
- setMaxChunkCount()
: nvidia::apex::ModuleDestructible
- setMaxChunkDepthOffset()
: nvidia::apex::ModuleDestructible
- setMaxChunkSeparationLOD()
: nvidia::apex::ModuleDestructible
- setMaxDynamicChunkIslandCount()
: nvidia::apex::ModuleDestructible
- setMaxFracturesProcessedPerFrame()
: nvidia::apex::ModuleDestructible
- setNeighborPadding()
: nvidia::apex::DestructibleAssetAuthoring
- setNvParameterized()
: nvidia::apex::DestructibleActor
- setPlatformMaxDepth()
: nvidia::apex::DestructibleAssetAuthoring
- setPreferredRenderVolume()
: nvidia::apex::DestructibleActor
- setRenderMeshAsset()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::DestructibleAsset
- setRootMesh()
: nvidia::apex::DestructibleAssetAuthoring
- setRuntimeFractureOverridePattern()
: nvidia::apex::DestructibleActor
- setScatterMeshAssets()
: nvidia::apex::DestructibleAssetAuthoring
- setSkinnedOverrideMaterial()
: nvidia::apex::DestructibleActor
- setSortByBenefit()
: nvidia::apex::ModuleDestructible
- setStaticOverrideMaterial()
: nvidia::apex::DestructibleActor
- setSyncParams()
: nvidia::apex::DestructibleActor
, nvidia::apex::ModuleDestructible
- setToDefault()
: nvidia::apex::FractureMaterialDesc
, nvidia::apex::DestructibleActorJointDesc
, FractureTools::FractureCutoutDesc
, nvidia::apex::DestructibleDepthParameters
, nvidia::apex::DestructibleParameters
, FractureTools::FractureSliceDesc
, nvidia::apex::DamageSpreadFunction
, nvidia::apex::DestructibleBehaviorGroupDesc
, nvidia::apex::DestructibleChunkDesc
, FractureTools::SliceParameters
, nvidia::apex::DestructibleAssetCookingDesc
, nvidia::apex::CollisionVolumeDesc
, nvidia::apex::CollisionDesc
, nvidia::apex::DestructibleInitParameters
, FractureTools::MeshProcessingParameters
, FractureTools::NoiseParameters
, FractureTools::CutoutParameters
, nvidia::apex::DestructibleGeometryDesc
, nvidia::apex::DestructibleRTFractureParameters
, FractureTools::FractureVoronoiDesc
- setToMostExpensive()
: nvidia::apex::DestructibleDepthParameters
- setUseLegacyChunkBoundsTesting()
: nvidia::apex::ModuleDestructible
- setUseLegacyDamageRadiusSpread()
: nvidia::apex::ModuleDestructible
- setValidBoundsPadding()
: nvidia::apex::ModuleDestructible
- setWorldSupportPhysXScene()
: nvidia::apex::ModuleDestructible
- sheetFracture
: nvidia::apex::DestructibleRTFractureParameters
- siteCount
: FractureTools::FractureVoronoiDesc
- sites
: FractureTools::FractureVoronoiDesc
- Skinned
: nvidia::apex::DestructibleActorMeshType
- Slice
: nvidia::apex::FractureMethod
- SliceFractureCutoutChunks
: FractureTools::FractureCutoutDesc
- SliceParameters()
: FractureTools::SliceParameters
- sliceParameters
: FractureTools::FractureSliceDesc
- splitNonconvexRegions
: FractureTools::FractureCutoutDesc
- splitsPerPass
: FractureTools::SliceParameters
- State
: nvidia::apex::DestructibleParameterizedType
- stateEventList
: nvidia::apex::ChunkStateEventData
- stateEventListSize
: nvidia::apex::ChunkStateEventData
- Static
: nvidia::apex::DestructiblePhysXActorQueryFlags
, nvidia::apex::DestructibleActorMeshType
- StaticChunks
: nvidia::apex::DestructibleActorRaycastFlags
- submeshCount()
: nvidia::apex::ExplicitHierarchicalMesh
- submeshData()
: nvidia::apex::ExplicitHierarchicalMesh
- supportDepth
: nvidia::apex::DestructibleInitParameters
- supportGraphEdgeCount
: nvidia::apex::DestructibleAssetCookingDesc
- supportGraphEdges
: nvidia::apex::DestructibleAssetCookingDesc
- supportStrength
: nvidia::apex::DestructibleParameters
- surfaceNormal()
: nvidia::apex::ExplicitHierarchicalMesh
, nvidia::apex::DestructibleChunkDesc