#include <DestructibleActor.h>
List of all members.
Detailed Description
Flags which control which actors are returned by DestructibleActor::acquirePhysXActorBuffer
Member Enumeration Documentation
Enum of destructible PhysX actor query flags
- Enumerator:
None |
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Static |
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Dynamic |
Destructible-static, which is a kinematic PhysX actor that hasn't been turned dynamic yet.
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Dormant |
Dynamic, not dormant (not kinematic)
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AllStates |
Dynamic, but dormant (had been made dynamic, but is now in a dormant, PhysX-kinematic state)
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AllowRedundancy |
Whether or not to ensure that PhysX actors are not listed more than once when this NxDestructibleActor is part of an extended structure. If this is true, then some NxDestructibleActors may not return all PhysX actors associated with all of their chunks (and in fact may return no PhysX actors), but after querying all NxDestructibleActors in a given structure, every PhysX actor will be accounted for.
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AllowActorsNotInScenes |
Whether or not to allow actors not yet put into the PxScene (e.g. there has not been a simulation step since the actor was created) are also returned.
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The documentation for this struct was generated from the following file: