#include <ModuleDestructible.h>
Public Types | |
enum | Enum { NoChunks = (0), StaticChunks = (1 << 0), DynamicChunks = (1 << 1), AllChunks = StaticChunks | DynamicChunks, SegmentIntersect = (1 << 2), ForceAccurateRaycastsOn = (1 << 3), ForceAccurateRaycastsOff = (1 << 4) } |
Flags for DestructibleActor::raycast()