#include <DestructibleAsset.h>
Public Attributes | |
uint32_t | numSectors |
float | sectorRand |
float | firstSegmentSize |
float | segmentScale |
float | segmentRand |
Parameters for glass fracture
The minimum shard size. Shards below this size will not be created and thus not visible.
Number of angular slices in the glass fracture pattern.
Creates variance in the angle of slices. A value of zero results in all angular slices having the same angle.
Creates variance in the radial size of shards. A value of zero results in a low noise circular pattern.
Scales the radial spacing in the glass fracture pattern. A larger value results in radially longer shards.