Public Member Functions | Public Attributes
nvidia::apex::DestructibleBehaviorGroupDesc Class Reference

#include <DestructibleAsset.h>

List of all members.

Public Member Functions

PX_INLINE DestructibleBehaviorGroupDesc ()
 constructor sets to default.
PX_INLINE void setToDefault ()
 (re)sets the structure to the default.
PX_INLINE bool isValid () const

Public Attributes

const char * name
 name
float damageThreshold
 damage threshold
float damageToRadius
 damage to radius
DamageSpreadFunction damageSpread
 damage spread
DamageSpreadFunction damageColorSpread
 damage color spread
PxVec4 damageColorChange
 damege color change
float materialStrength
 material strength
float density
 density
float fadeOut
 fade out
float maxDepenetrationVelocity
 maximal depenetration velocity
uint64_t userData
 user data

Detailed Description

Destructible authoring structure.

Descriptor to build one chunk in a fracture hierarchy.


Constructor & Destructor Documentation

PX_INLINE nvidia::apex::DestructibleBehaviorGroupDesc::DestructibleBehaviorGroupDesc ( )

constructor sets to default.


Member Function Documentation

PX_INLINE bool nvidia::apex::DestructibleBehaviorGroupDesc::isValid ( ) const

Returns true iff an object can be created using this descriptor.

PX_INLINE void nvidia::apex::DestructibleBehaviorGroupDesc::setToDefault ( )

(re)sets the structure to the default.


Member Data Documentation

damege color change

damage color spread

damage spread

damage threshold

damage to radius

density

fade out

material strength

maximal depenetration velocity

name

Defines the chunk to be environmentally supported, if the appropriate DestructibleParametersFlag flags are set in DestructibleParameters.

user data


The documentation for this class was generated from the following file:

Generated on Sat Dec 1 2018 15:51:53

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