#include <DestructibleAsset.h>
Public Member Functions | |
PX_INLINE | DestructibleBehaviorGroupDesc () |
constructor sets to default. | |
PX_INLINE void | setToDefault () |
(re)sets the structure to the default. | |
PX_INLINE bool | isValid () const |
Public Attributes | |
const char * | name |
name | |
float | damageThreshold |
damage threshold | |
float | damageToRadius |
damage to radius | |
DamageSpreadFunction | damageSpread |
damage spread | |
DamageSpreadFunction | damageColorSpread |
damage color spread | |
PxVec4 | damageColorChange |
damege color change | |
float | materialStrength |
material strength | |
float | density |
density | |
float | fadeOut |
fade out | |
float | maxDepenetrationVelocity |
maximal depenetration velocity | |
uint64_t | userData |
user data |
Destructible authoring structure.
Descriptor to build one chunk in a fracture hierarchy.
PX_INLINE nvidia::apex::DestructibleBehaviorGroupDesc::DestructibleBehaviorGroupDesc | ( | ) |
constructor sets to default.
PX_INLINE bool nvidia::apex::DestructibleBehaviorGroupDesc::isValid | ( | ) | const |
Returns true iff an object can be created using this descriptor.
PX_INLINE void nvidia::apex::DestructibleBehaviorGroupDesc::setToDefault | ( | ) |
(re)sets the structure to the default.
damege color change
damage color spread
damage threshold
damage to radius
density
fade out
material strength
maximal depenetration velocity
name
Defines the chunk to be environmentally supported, if the appropriate DestructibleParametersFlag flags are set in DestructibleParameters.
user data