Scene query filtering data. More...
#include <PxQueryFiltering.h>
Public Member Functions | |
PX_INLINE | PxQueryFilterData () |
default constructor More... | |
PX_INLINE | PxQueryFilterData (const PxFilterData &fd, PxQueryFlags f) |
constructor to set both filter data and filter flags More... | |
PX_INLINE | PxQueryFilterData (PxQueryFlags f) |
constructor to set filter flags only More... | |
Public Attributes | |
PxFilterData | data |
Filter data associated with the scene query. More... | |
PxQueryFlags | flags |
Filter flags (see PxQueryFlags) More... | |
PxClientID | clientId |
ID of the client doing the query (see PxScene.createClient()) More... | |
Scene query filtering data.
Whenever the scene query intersects a shape, filtering is performed in the following order:
|
inlineexplicit |
default constructor
|
inlineexplicit |
constructor to set both filter data and filter flags
|
inlineexplicit |
constructor to set filter flags only
PxClientID PxQueryFilterData::clientId |
ID of the client doing the query (see PxScene.createClient())
Referenced by PxScene::overlapMultiple(), PxScene::raycastMultiple(), PxScene::raycastSingle(), PxScene::sweepMultiple(), and PxScene::sweepSingle().
PxFilterData PxQueryFilterData::data |
Filter data associated with the scene query.
PxQueryFlags PxQueryFilterData::flags |
Filter flags (see PxQueryFlags)
Referenced by PxScene::overlapMultiple().