Public Member Functions | Public Attributes | List of all members
PxFilterData Struct Reference

PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback. More...

#include <PxFiltering.h>

Public Member Functions

PX_INLINE PxFilterData (const PxEMPTY &)
 
PX_INLINE PxFilterData ()
 Default constructor. More...
 
PX_INLINE PxFilterData (PxU32 w0, PxU32 w1, PxU32 w2, PxU32 w3)
 Constructor to set filter data initially. More...
 
PX_INLINE void setToDefault ()
 (re)sets the structure to the default. More...
 

Public Attributes

PxU32 word0
 
PxU32 word1
 
PxU32 word2
 
PxU32 word3
 

Detailed Description

PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.

See Also
PxShape.setSimulationFilterData() PxShape.getSimulationFilterData() PxSimulationFilterShader PxSimulationFilterCallback

Constructor & Destructor Documentation

PX_INLINE PxFilterData::PxFilterData ( const PxEMPTY )
inline
PX_INLINE PxFilterData::PxFilterData ( )
inline

Default constructor.

PX_INLINE PxFilterData::PxFilterData ( PxU32  w0,
PxU32  w1,
PxU32  w2,
PxU32  w3 
)
inline

Constructor to set filter data initially.

Member Function Documentation

PX_INLINE void PxFilterData::setToDefault ( )
inline

(re)sets the structure to the default.

Member Data Documentation

PxU32 PxFilterData::word0
PxU32 PxFilterData::word1
PxU32 PxFilterData::word2
PxU32 PxFilterData::word3

The documentation for this struct was generated from the following file:


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