PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback. More...
#include <PxFiltering.h>
Public Member Functions | |
PX_INLINE | PxFilterData (const PxEMPTY &) |
PX_INLINE | PxFilterData () |
Default constructor. More... | |
PX_INLINE | PxFilterData (PxU32 w0, PxU32 w1, PxU32 w2, PxU32 w3) |
Constructor to set filter data initially. More... | |
PX_INLINE void | setToDefault () |
(re)sets the structure to the default. More... | |
Public Attributes | |
PxU32 | word0 |
PxU32 | word1 |
PxU32 | word2 |
PxU32 | word3 |
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.
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inline |
Default constructor.
Constructor to set filter data initially.
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inline |
(re)sets the structure to the default.
PxU32 PxFilterData::word0 |
PxU32 PxFilterData::word1 |
PxU32 PxFilterData::word2 |
PxU32 PxFilterData::word3 |