Here is a list of all documented class members with links to the class documentation for each member:
- u -
- u
: nvidia::apex::VertexUV
- uAngle
: nvidia::apex::FractureMaterialDesc
- UBYTE1
: nvidia::apex::RenderDataFormat
- UBYTE2
: nvidia::apex::RenderDataFormat
- UBYTE3
: nvidia::apex::RenderDataFormat
- UBYTE4
: nvidia::apex::RenderDataFormat
- UINT1
: nvidia::apex::RenderDataFormat
- UINT2
: nvidia::apex::RenderDataFormat
- UINT3
: nvidia::apex::RenderDataFormat
- UINT4
: nvidia::apex::RenderDataFormat
- unlockIofxActorList()
: nvidia::apex::RenderVolume
- unlockModuleSceneRenderLock()
: nvidia::apex::Module
- unlockRead()
: nvidia::apex::Scene
- unlockRenderResources()
: nvidia::apex::RenderDataProvider
- unlockTriangles()
: nvidia::apex::ClothingTriangleMesh
- unlockWrite()
: nvidia::apex::Scene
- unmap()
: nvidia::apex::UserRenderBuffer
, nvidia::apex::UserRenderSurface
- UNSPECIFIED
: nvidia::apex::RenderDataFormat
- updateBindPoses()
: nvidia::apex::ClothingAssetAuthoring
- updateBounds()
: nvidia::apex::RenderMeshActor
- updateLegacyNvParameterized()
: NvParameterized::Traits
- updateMaxDistanceScale()
: nvidia::apex::ClothingActor
- updateRenderResources()
: nvidia::apex::RenderDataProvider
- updateState()
: nvidia::apex::ClothingActor
, nvidia::apex::ClothingPreview
- USE_VALID_BOUNDS
: nvidia::apex::DestructibleParametersFlag
- useCuda
: nvidia::apex::SceneDesc
- useDebugRenderable
: nvidia::apex::SceneDesc
- useDisplacementMaps
: FractureTools::FractureSliceDesc
, FractureTools::FractureVoronoiDesc
- useDynamicChunksGroupsMask
: nvidia::apex::DestructibleParameters
- useInstancedRendering
: nvidia::apex::DestructibleChunkDesc
- USER_DATA
: nvidia::apex::IofxRenderSemantic
, nvidia::apex::RenderInstanceSemantic
, nvidia::apex::RenderSpriteSemantic
- USER_FLAG_0
: nvidia::apex::DestructibleDepthParametersFlag
- userActorID
: nvidia::apex::DamageEventHeader
, nvidia::apex::ChunkTransformHeader
, nvidia::apex::FractureEventHeader
- userData()
: NvParameterized::Handle
, nvidia::apex::ApexDesc
, nvidia::apex::ApexInterface
, nvidia::apex::PhysXObjectDesc
, nvidia::apex::RenderMeshPartData
, NvParameterized::Handle
, nvidia::apex::DestructibleBehaviorGroupDesc
- userDataStart
: nvidia::apex::EmitterGeomExplicit::PointListData
- userDataStrideBytes
: nvidia::apex::EmitterGeomExplicit::PointListData
- userDefinedCutoutParameters
: FractureTools::FractureCutoutDesc
- userDefinedDirection
: FractureTools::FractureCutoutDesc
- userFlags
: nvidia::apex::UserRenderSurfaceDesc
, nvidia::apex::UserRenderBufferDesc
- userRenderData
: nvidia::apex::UserRenderResourceDesc
- UserRenderDataHolder()
: nvidia::apex::UserRenderDataHolder
- userUVMapping
: FractureTools::FractureCutoutDesc
- useTargetProportions
: FractureTools::FractureSliceDesc
- useUniqueRenderVolume()
: nvidia::apex::EffectPackageAsset
- USHORT1
: nvidia::apex::RenderDataFormat
- USHORT2
: nvidia::apex::RenderDataFormat
- USHORT3
: nvidia::apex::RenderDataFormat
- USHORT4
: nvidia::apex::RenderDataFormat
- uv
: nvidia::apex::Vertex
- UV_OFFSET
: nvidia::apex::RenderInstanceSemantic
- uvOffset
: nvidia::apex::FractureMaterialDesc
- uvOrigin
: nvidia::apex::UserRenderVertexBufferDesc
- uvScale
: nvidia::apex::FractureMaterialDesc
- uvTileSize
: FractureTools::FractureCutoutDesc