Here is a list of all documented class members with links to the class documentation for each member:
- c -
- cacheChunkOverlapsUpToDepth()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::DestructibleAsset
- cacheModuleData()
: nvidia::apex::Actor
- calculateControlPoints()
: nvidia::apex::Curve
- calculateCutoutUVMapping()
: nvidia::apex::FractureToolsAPI
, nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- calculateFollowingControlPoint()
: nvidia::apex::Curve
- calculateMeshBSP()
: nvidia::apex::ExplicitHierarchicalMesh
- calculateNormal()
: nvidia::apex::ExplicitRenderTriangle
- callPreSerializeCallback()
: NvParameterized::Interface
- canBeShared
: nvidia::apex::UserRenderVertexBufferDesc
- center
: nvidia::apex::EmitterGeomExplicit::SphereParams
, nvidia::apex::EmitterGeomExplicit::EllipsoidParams
- check()
: nvidia::apex::TestFunctionInterface
- checkAlignments()
: NvParameterized::Interface
- checkResults()
: nvidia::apex::Scene
- checksum()
: NvParameterized::Interface
- checkUnitTests()
: nvidia::apex::TestBase
- child()
: NvParameterized::Definition
- chunkBounds()
: nvidia::apex::ExplicitHierarchicalMesh
- chunkBytes
: nvidia::apex::DestructibleAssetStats
- chunkCount
: nvidia::apex::DestructibleAssetStats
, nvidia::apex::ExplicitHierarchicalMesh
- chunkDescCount
: nvidia::apex::DestructibleAssetCookingDesc
- chunkDescs
: nvidia::apex::DestructibleAssetCookingDesc
- chunkFlags()
: nvidia::apex::ExplicitHierarchicalMesh
- ChunkFlags
: nvidia::apex::DestructibleAsset
- chunkFracturingMethod
: FractureTools::FractureCutoutDesc
- chunkHullDataBytes
: nvidia::apex::DestructibleAssetStats
- chunkIndex
: nvidia::apex::DestructibleHitChunk
, nvidia::apex::DestructibleChunkEvent
, nvidia::apex::DamageEventUnit
, nvidia::apex::FractureEventUnit
, nvidia::apex::ChunkTransformUnit
- chunkIndexInAsset
: nvidia::apex::DamageEventCoreData
- chunkIndices
: FractureTools::FractureVoronoiDesc
- ChunkIsWorldSupported
: nvidia::apex::DestructibleActorChunkFlags
- chunkOrientation
: nvidia::apex::ChunkTransformUnit
- chunkPosition
: nvidia::apex::ChunkTransformUnit
- chunkTransformBufferStart
: nvidia::apex::ChunkTransformHeader
- chunkTransformCopyDepth
: nvidia::apex::DestructibleChunkSyncState
- chunkTransformCount
: nvidia::apex::ChunkTransformHeader
- chunkUniqueID()
: nvidia::apex::ExplicitHierarchicalMesh
- chunkWithMaxEdgeCount
: nvidia::apex::DestructibleAssetStats
- className
: NvParameterized::Serializer::MetadataEntry
, NvParameterized::Interface
- clear()
: nvidia::apex::ApexSDKCachedData
, nvidia::apex::ExplicitVertexFormat
, nvidia::apex::ExplicitHierarchicalMesh
, nvidia::apex::PhysXRenderBuffer
- clearActorTransforms()
: nvidia::apex::DestructibleAssetAuthoring
- clearAllBoneActors()
: nvidia::apex::ClothingAssetAuthoring
- clearBoneActors()
: nvidia::apex::ClothingAssetAuthoring
- clearChunkOverlaps()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::DestructibleAsset
- clearCollision()
: nvidia::apex::ClothingAssetAuthoring
- clearMeshes()
: nvidia::apex::ClothingAssetAuthoring
- clearTriangles()
: nvidia::apex::ClothingTriangleMesh
- clone()
: NvParameterized::Interface
- collisionCookedHullDataBytes
: nvidia::apex::DestructibleAssetStats
- CollisionDesc()
: nvidia::apex::CollisionDesc
- collisionMeshCount
: nvidia::apex::DestructibleAssetStats
- collisionSphereDistance
: nvidia::apex::ClothingConstrainCoefficients
- collisionSphereRadius
: nvidia::apex::ClothingConstrainCoefficients
- collisionVolumeDesc
: nvidia::apex::DestructibleGeometryDesc
- color
: nvidia::apex::Vertex
- COLOR
: nvidia::apex::IofxRenderSemantic
, nvidia::apex::RenderInstanceSemantic
, nvidia::apex::RenderSpriteSemantic
, nvidia::apex::RenderVertexSemantic
- ColorRGBA()
: nvidia::apex::ColorRGBA
- compilerType
: NvParameterized::SerializePlatform
- CompilerType
: NvParameterized::SerializePlatform
- compilerVer
: NvParameterized::SerializePlatform
- CONTACTS
: nvidia::apex::PhysXObjectDesc
- Continuous
: nvidia::apex::ClothingTeleportMode
- convexHullCount
: nvidia::apex::DestructibleGeometryDesc
, nvidia::apex::ExplicitHierarchicalMesh
- convexHulls
: nvidia::apex::DestructibleGeometryDesc
, nvidia::apex::ExplicitHierarchicalMesh
- cookChunks()
: nvidia::apex::DestructibleAssetAuthoring
- cooking
: nvidia::apex::ApexSDKDesc
- copy()
: NvParameterized::Interface
- copyToVertexFormat()
: nvidia::apex::ExplicitVertexFormat
- create()
: NvParameterized::Factory
- createActor()
: nvidia::apex::RenderMeshAsset
- createApexActor()
: nvidia::apex::Asset
- createApexAssetPreview()
: nvidia::apex::Asset
- createApexBoxShape()
: nvidia::apex::ApexSDK
- createApexCapsuleShape()
: nvidia::apex::ApexSDK
- createApexHalfSpaceShape()
: nvidia::apex::ApexSDK
- createApexRenderDebug()
: nvidia::apex::ApexSDK
- createApexSphereShape()
: nvidia::apex::ApexSDK
- createAsset()
: nvidia::apex::ApexSDK
- createAssetAuthoring()
: nvidia::apex::ApexSDK
- createAssetPreviewScene()
: nvidia::apex::ApexSDK
- createBoneBuffer()
: nvidia::apex::UserRenderResourceManager
- createChippedMesh()
: nvidia::apex::FractureToolsAPI
, nvidia::apex::DestructibleAssetAuthoring
- createCollisionCapsule()
: nvidia::apex::ClothingActor
- createCollisionConvex()
: nvidia::apex::ClothingActor
- createCollisionPlane()
: nvidia::apex::ClothingActor
- createCollisionSphere()
: nvidia::apex::ClothingActor
- createCollisionTriangleMesh()
: nvidia::apex::ClothingActor
- createCutoutSet()
: nvidia::apex::FractureToolsAPI
- createDestructibleActorFromDeserializedState()
: nvidia::apex::DestructibleAsset
- createDestructibleActorJoint()
: nvidia::apex::ModuleDestructible
- createEmptyPhysicalMesh()
: nvidia::apex::ModuleClothing
- createExplicitHierarchicalMesh()
: nvidia::apex::FractureToolsAPI
- createExplicitHierarchicalMeshConvexHull()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- createForceSampleBatch()
: nvidia::apex::ModuleFieldSampler
- createHierarchicallySplitMesh()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- createIndexBuffer()
: nvidia::apex::UserRenderResourceManager
- createInstanceBuffer()
: nvidia::apex::UserRenderResourceManager
- createIofxRenderableIterator()
: nvidia::apex::ModuleIofx
- createIosActor()
: nvidia::apex::IosAsset
- createMemoryReadStream()
: nvidia::apex::ApexSDK
- createMemoryWriteStream()
: nvidia::apex::ApexSDK
- createMirrorScene()
: nvidia::apex::Scene
- createModule()
: nvidia::apex::ApexSDK
- createNvParameterized()
: NvParameterized::Traits
- createPhysX3DescTemplate()
: nvidia::apex::ActorSource
- createReductionMap()
: nvidia::apex::RenderMeshAssetAuthoring
- createRenderableIterator()
: nvidia::apex::Module
, nvidia::apex::Context
- createRenderBuffer()
: nvidia::apex::UserRenderCallback
- createRenderMesh()
: nvidia::apex::RenderMeshAssetAuthoring
- createRenderSurface()
: nvidia::apex::UserRenderCallback
- createRenderVolume()
: nvidia::apex::ModuleIofx
- createResource()
: nvidia::apex::UserRenderResourceManager
- createScatterMeshSites()
: nvidia::apex::FractureToolsAPI
, nvidia::apex::DestructibleAssetAuthoring
- createScene()
: nvidia::apex::ApexSDK
- createSerializer()
: nvidia::apex::ApexSDK
- createSingleLayeredMesh()
: nvidia::apex::ModuleClothing
- createSpriteBuffer()
: nvidia::apex::UserRenderResourceManager
- createStream()
: nvidia::apex::ApexSDK
- createSurfaceBuffer()
: nvidia::apex::UserRenderResourceManager
- createVertexBuffer()
: nvidia::apex::UserRenderResourceManager
- createVoronoiSitesInsideMesh()
: nvidia::apex::FractureToolsAPI
, nvidia::apex::DestructibleAssetAuthoring
- createVoronoiSplitMesh()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- CRUMBLE_SMALLEST_CHUNKS
: nvidia::apex::DestructibleParametersFlag
- CRUMBLE_VIA_RUNTIME_FRACTURE
: nvidia::apex::DestructibleParametersFlag
- CUBIC
: nvidia::apex::ApexMeshParticleRollType
- cullMode
: nvidia::apex::UserRenderResourceDesc
- CUSTOM
: nvidia::apex::RenderVertexSemantic
- customBuffersIdents
: nvidia::apex::UserRenderVertexBufferDesc
- customBuffersRequest
: nvidia::apex::UserRenderVertexBufferDesc
- CutoutChunkFracturingMethod
: FractureTools::FractureCutoutDesc
- cutoutHeightInvert
: FractureTools::FractureCutoutDesc
- cutoutHeightOffset
: FractureTools::FractureCutoutDesc
- cutoutHeightScale
: FractureTools::FractureCutoutDesc
- cutoutParameters
: FractureTools::FractureCutoutDesc
- CutoutParameters()
: FractureTools::CutoutParameters
- cutoutSizeX
: FractureTools::FractureCutoutDesc
- cutoutSizeY
: FractureTools::FractureCutoutDesc
- cutoutWidthInvert
: FractureTools::FractureCutoutDesc
- cutoutWidthOffset
: FractureTools::FractureCutoutDesc
- cutoutWidthScale
: FractureTools::FractureCutoutDesc