Here is a list of all documented class members with links to the class documentation for each member:
- s -
- samplePosition
: nvidia::apex::MaterialLookupCallback::MaterialRequest
- SCALE
: nvidia::apex::IofxRenderSemantic
, nvidia::apex::RenderSpriteSemantic
- SCALE_ORIENT_SUBTEX_FLOAT4
: nvidia::apex::IofxSpriteRenderLayoutSurfaceElement
- scatterMeshCount
: nvidia::apex::DestructibleChunkDesc
- scatterMeshIndices
: nvidia::apex::DestructibleChunkDesc
- scatterMeshTransforms
: nvidia::apex::DestructibleChunkDesc
- scene
: nvidia::apex::SceneDesc
- scheduleChunkStateEventCallback()
: nvidia::apex::ModuleDestructible
- ScopedPhysXLockRead()
: nvidia::apex::ScopedPhysXLockRead
- ScopedPhysXLockWrite()
: nvidia::apex::ScopedPhysXLockWrite
- sectorRand
: nvidia::apex::DestructibleRTFractureParameters::FractureGlass
- SegmentIntersect
: nvidia::apex::DestructibleActorRaycastFlags
- segmentRand
: nvidia::apex::DestructibleRTFractureParameters::FractureGlass
- segmentScale
: nvidia::apex::DestructibleRTFractureParameters::FractureGlass
- semanticOffsets
: nvidia::apex::UserRenderInstanceBufferDesc
, nvidia::apex::UserRenderSpriteBufferDesc
- separationWeight
: nvidia::apex::EmitterLodParamDesc
- serialize
: nvidia::apex::RenderSemanticData
, nvidia::apex::ApexSDKCachedData
, nvidia::apex::ExplicitHierarchicalMesh::Embedding
, nvidia::apex::ExplicitHierarchicalMesh
, NvParameterized::Serializer
- serializeFractureToolState()
: nvidia::apex::DestructibleAssetAuthoring
- SerializePlatform()
: NvParameterized::SerializePlatform
- serializeSingleAsset()
: nvidia::apex::ModuleCachedData
- SerializeType
: NvParameterized::Serializer
- set()
: NvParameterized::Handle
, nvidia::apex::VertexColor
, nvidia::apex::VertexUV
, nvidia::apex::ExplicitHierarchicalMesh
, NvParameterized::Handle
- setAngularVelocity()
: nvidia::apex::DestructibleActor
- setAngularVelocityMultiplierAndClamp()
: nvidia::apex::TurbulenceFSActor
- setApexEmitterValidateCallback()
: nvidia::apex::EmitterActor
, nvidia::apex::EffectPackageActor
- setArraySize()
: NvParameterized::Definition
- setAsUInt()
: NvParameterized::Hint
- setAttachActor()
: nvidia::apex::EmitterActor
, nvidia::apex::GroundEmitterActor
- setAttachRelativePose()
: nvidia::apex::EmitterActor
- setAttachRelativePosition()
: nvidia::apex::GroundEmitterActor
- setAutoUpdate()
: NvParameterized::Serializer
- setAxis()
: nvidia::apex::VortexFSActor
- setBoneBindPose()
: nvidia::apex::ClothingAssetAuthoring
- setBoneBufferRange()
: nvidia::apex::UserRenderResource
- setBoneInfo()
: nvidia::apex::ClothingAssetAuthoring
- setBottomRadius()
: nvidia::apex::VortexFSActor
- setBottomSphericalForce()
: nvidia::apex::VortexFSActor
- setBSPBuildParameters()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- setBSPTolerances()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- setBufferAccess()
: nvidia::apex::VertexFormat
- setBufferFormat()
: nvidia::apex::VertexFormat
- setBufferSerialize()
: nvidia::apex::VertexFormat
- setBufferVisibility()
: nvidia::apex::RenderMeshActor
- setCallPerFrameMaxCount()
: nvidia::apex::CudaTestManager
- setCameraMatrix()
: nvidia::apex::AssetPreviewScene
- setChildren()
: NvParameterized::Definition
- setChunkCollisionHullCookingScale()
: nvidia::apex::ModuleDestructible
- setChunkCrumbleReport()
: nvidia::apex::ModuleDestructible
- setChunkDustReport()
: nvidia::apex::ModuleDestructible
- setChunkOverlapsCacheDepth()
: nvidia::apex::DestructibleAssetAuthoring
- setChunkPhysXActorAwakeState()
: nvidia::apex::DestructibleActor
- setChunkReport()
: nvidia::apex::ModuleDestructible
- setChunkReportBitMask()
: nvidia::apex::ModuleDestructible
- setChunkReportMaxFractureEventDepth()
: nvidia::apex::ModuleDestructible
- setClassName()
: NvParameterized::Interface
- setClothingMaterial()
: nvidia::apex::ClothingActor
- setCollision()
: nvidia::apex::ClothingAssetAuthoring
- setCollisionGroupMaskName()
: nvidia::apex::BasicIosAssetAuthoring
, nvidia::apex::ParticleIosAssetAuthoring
- setCollisionGroupName()
: nvidia::apex::BasicIosAssetAuthoring
, nvidia::apex::ParticleIosAssetAuthoring
- setColorChannel()
: nvidia::apex::ColorVsLifeModifier
, nvidia::apex::ColorVsDensityModifier
, nvidia::apex::ColorVsVelocityModifier
- setConstFieldStrength()
: nvidia::apex::AttractorFSActor
- setContactReportFlags()
: nvidia::apex::PhysX3Interface
- setCoreMesh()
: nvidia::apex::DestructibleAssetAuthoring
- setCrumbleEmitterName()
: nvidia::apex::DestructibleAssetAuthoring
- setCrumbleEmitterState()
: nvidia::apex::DestructibleActor
- setCudaKernelCheckEnabled()
: nvidia::apex::Scene
- setCurrentPose()
: nvidia::apex::JetFSActor
, nvidia::apex::NoiseFSActor
, nvidia::apex::VortexFSActor
, nvidia::apex::WindFSActor
, nvidia::apex::EmitterActor
- setCurrentPosition()
: nvidia::apex::AttractorFSActor
, nvidia::apex::JetFSActor
, nvidia::apex::NoiseFSActor
, nvidia::apex::VortexFSActor
, nvidia::apex::WindFSActor
, nvidia::apex::EmitterActor
- setCurrentScale()
: nvidia::apex::AttractorFSActor
, nvidia::apex::JetFSActor
, nvidia::apex::NoiseFSActor
, nvidia::apex::VortexFSActor
, nvidia::apex::WindFSActor
, nvidia::apex::EmitterActor
, nvidia::apex::ForceFieldActor
, nvidia::apex::EffectPackageActor
, nvidia::apex::FlameEmitterActor
, nvidia::apex::HeatSourceActor
, nvidia::apex::SubstanceSourceActor
, nvidia::apex::TurbulenceFSActor
, nvidia::apex::VelocitySourceActor
- setCustomFilterShader()
: nvidia::apex::ModuleTurbulenceFS
- setCustomSemanticData()
: nvidia::apex::RenderBufferData< SemanticClass, SemanticEnum >
- setCustomTimestep()
: nvidia::apex::ModuleTurbulenceFS
- setDamageApplicationRaycastFlags()
: nvidia::apex::ModuleDestructible
- setDefaultConstrainCoefficients()
: nvidia::apex::ClothingAssetAuthoring
- setDefaults()
: nvidia::apex::IofxSpriteRenderLayout
, nvidia::apex::IofxMeshRenderLayout
, nvidia::apex::TurbulenceRenderLayout
, nvidia::apex::UserRenderBufferDesc
, nvidia::apex::UserRenderSurfaceDesc
, nvidia::apex::UserRenderInstanceBufferDesc
, nvidia::apex::UserRenderSpriteBufferDesc
, nvidia::apex::UserRenderSurfaceBufferDesc
- setDeleteFracturedChunks()
: nvidia::apex::DestructibleActor
- setDensity()
: nvidia::apex::EmitterActor
, nvidia::apex::GroundEmitterActor
, nvidia::apex::SubstanceSourceActor
- setDensityBasedParameters()
: nvidia::apex::TurbulenceFSActor
- setDensityGridPosition()
: nvidia::apex::EmitterActor
- setDensityScale()
: nvidia::apex::ModuleEmitter
- setDensityTextureRange()
: nvidia::apex::TurbulenceFSActor
- setDeriveNormalsFromBones()
: nvidia::apex::ClothingAssetAuthoring
- setDestructibleInitParameters()
: nvidia::apex::DestructibleAssetAuthoring
- setDestructibleParameters()
: nvidia::apex::DestructibleActor
, nvidia::apex::DestructibleAssetAuthoring
- setDestructiblePhysXActorReport()
: nvidia::apex::ModuleDestructible
- setDetailLevel()
: nvidia::apex::AttractorFSPreview
, nvidia::apex::JetFSPreview
, nvidia::apex::NoiseFSPreview
, nvidia::apex::VortexFSPreview
, nvidia::apex::WindFSPreview
, nvidia::apex::ForceFieldPreview
, nvidia::apex::ParticlesPreview
, nvidia::apex::TurbulenceFSPreview
- setDimensions()
: nvidia::apex::CapsuleShape
- setDustEmitterName()
: nvidia::apex::DestructibleAssetAuthoring
- setDustEmitterState()
: nvidia::apex::DestructibleActor
- setDynamic()
: nvidia::apex::DestructibleActor
- setDynamicHandleIndicesMap()
: NvParameterized::Definition
- setEffectEnabled()
: nvidia::apex::EffectPackageActor
- setEffectPackageDatabase()
: nvidia::apex::ModuleParticles
- setEffectPackageEmitterDatabase()
: nvidia::apex::ModuleParticles
- setEffectPackageFieldSamplerDatabase()
: nvidia::apex::ModuleParticles
- setEffectPackageGraphicsMaterialsDatabase()
: nvidia::apex::ModuleParticles
- setEffectPackageIOFXDatabase()
: nvidia::apex::ModuleParticles
- setEffectPackageIOSDatabase()
: nvidia::apex::ModuleParticles
- setEffectPose()
: nvidia::apex::EffectPackageActor
- setEmitterState()
: nvidia::apex::EffectPackageActor
- setEmitterType()
: nvidia::apex::EmitterGeom
- setEnableApexStats()
: nvidia::apex::ApexSDK
- setEnableConcurrencyCheck()
: nvidia::apex::ApexSDK
- setEnabled()
: nvidia::apex::AttractorFSActor
, nvidia::apex::JetFSActor
, nvidia::apex::NoiseFSActor
, nvidia::apex::VortexFSActor
, nvidia::apex::WindFSActor
, nvidia::apex::EffectPackageActor
, nvidia::apex::FlameEmitterActor
, nvidia::apex::HeatSourceActor
, nvidia::apex::SubstanceSourceActor
, nvidia::apex::TurbulenceFSActor
, nvidia::apex::VelocitySourceActor
- setEnableDebugVisualization()
: nvidia::apex::Actor
- setEnableScreenCulling()
: nvidia::apex::ModuleParticles
- setEnumVals()
: NvParameterized::Definition
- setExplodeView()
: nvidia::apex::DestructiblePreview
- setExportScale()
: nvidia::apex::ClothingAssetAuthoring
- setExtents()
: nvidia::apex::EmitterGeomBox
- setExternalVelocity()
: nvidia::apex::TurbulenceFSActor
- setFalloffMultiplier()
: nvidia::apex::ForceFieldActor
- setFalloffType()
: nvidia::apex::ForceFieldActor
- setFieldDirection()
: nvidia::apex::JetFSActor
, nvidia::apex::WindFSActor
- setFieldRadius()
: nvidia::apex::AttractorFSActor
- setFieldSamplerWeightedCollisionFilterCallback()
: nvidia::apex::ModuleFieldSampler
- setFieldStrength()
: nvidia::apex::JetFSActor
, nvidia::apex::WindFSActor
- setFieldVelocityMultiplier()
: nvidia::apex::TurbulenceFSActor
- setFieldVelocityWeight()
: nvidia::apex::TurbulenceFSActor
- setFluidViscosity()
: nvidia::apex::TurbulenceFSActor
- setFracturePatternName()
: nvidia::apex::DestructibleAssetAuthoring
- setFramePeriod()
: nvidia::apex::CudaTestManager
- setFrames()
: nvidia::apex::CudaTestManager
- setFrozen()
: nvidia::apex::ClothingActor
- setFunction()
: nvidia::apex::ColorVsLifeModifier
, nvidia::apex::ColorVsDensityModifier
, nvidia::apex::SubtextureVsLifeModifier
, nvidia::apex::ScaleVsLifeModifier
, nvidia::apex::ScaleVsDensityModifier
, nvidia::apex::ScaleVsCameraDistanceModifier
, nvidia::apex::RotationRateVsLifeModifier
, nvidia::apex::ColorVsVelocityModifier
- setGeometry()
: nvidia::apex::ClothingPhysicalMesh
- setGlobalPose()
: nvidia::apex::DestructibleActor
- setGraphicalLOD()
: nvidia::apex::ClothingActor
- setGravity()
: nvidia::apex::Scene
- setGridDimensions()
: nvidia::apex::TurbulenceFSActor
- setGridSizePow()
: nvidia::apex::ModuleTurbulenceFS
- setGroundDensityScale()
: nvidia::apex::ModuleEmitter
- setHalfLengthDimensions()
: nvidia::apex::TurbulenceFSPreview
- setHalfPrecision()
: nvidia::apex::ClothingActor
- setHasSeparateBoneBuffer()
: nvidia::apex::VertexFormat
- setHeatBasedParameters()
: nvidia::apex::TurbulenceFSActor
- setHeight()
: nvidia::apex::VortexFSActor
, nvidia::apex::EmitterGeomCylinder
- setHints()
: NvParameterized::Definition
- setHitChunkTrackingParams()
: nvidia::apex::DestructibleActor
- setIconScale()
: nvidia::apex::ForceFieldPreview
, nvidia::apex::ParticlesPreview
, nvidia::apex::TurbulenceFSPreview
- setImpactDamageReportCallback()
: nvidia::apex::ModuleDestructible
- setIndexBufferRange()
: nvidia::apex::UserRenderResource
- setInitialGlobalPose()
: nvidia::apex::DestructibleActor
- setInstanceBuffer()
: nvidia::apex::RenderMeshActor
- setInstanceBufferRange()
: nvidia::apex::RenderMeshActor
, nvidia::apex::UserRenderResource
- setInterface()
: NvParameterized::Handle
- setInvalidConstrainCoefficients()
: nvidia::apex::ClothingAssetAuthoring
- setIofxRenderCallback()
: nvidia::apex::ModuleIofx
- setLifetime()
: nvidia::apex::ForceFieldActor
- setLifetimeHigh()
: nvidia::apex::EmitterActor
- setLifetimeLow()
: nvidia::apex::EmitterActor
- setLiftStrength()
: nvidia::apex::VortexFSActor
- setLinearVelocity()
: nvidia::apex::DestructibleActor
- setLinearVelocityMultiplierAndClamp()
: nvidia::apex::TurbulenceFSActor
- setLodParamDesc()
: nvidia::apex::EmitterActor
- setMassScaling()
: nvidia::apex::ModuleDestructible
- setMaterial()
: nvidia::apex::UserRenderResource
- setMaterialFrame()
: nvidia::apex::ExplicitHierarchicalMesh
- setMaterialLibrary()
: nvidia::apex::ClothingAssetAuthoring
- setMaterialLookupCallback()
: nvidia::apex::GroundEmitterActor
- setMaterialName()
: nvidia::apex::RenderMeshAssetAuthoring
- setMaterials()
: nvidia::apex::PhysX3DescTemplate
- setMaxActorCreatesPerFrame()
: nvidia::apex::ModuleDestructible
- setMaxChunkCount()
: nvidia::apex::ModuleDestructible
- setMaxChunkDepthOffset()
: nvidia::apex::ModuleDestructible
- setMaxChunkSeparationLOD()
: nvidia::apex::ModuleDestructible
- setMaxDistanceBlendTime()
: nvidia::apex::ClothingActor
- setMaxDynamicChunkIslandCount()
: nvidia::apex::ModuleDestructible
- setMaxFracturesProcessedPerFrame()
: nvidia::apex::ModuleDestructible
- setMaxInjectedParticleCount()
: nvidia::apex::ParticleIosAssetAuthoring
, nvidia::apex::BasicIosAssetAuthoring
- setMaxInstanceCount()
: nvidia::apex::RenderMeshActor
- setMaxParticleCount()
: nvidia::apex::BasicIosAssetAuthoring
, nvidia::apex::ParticleIosAssetAuthoring
- setMaxRaycastsPerFrame()
: nvidia::apex::GroundEmitterActor
- setMaxRotationRate()
: nvidia::apex::RotationModifier
- setMaxSamples()
: nvidia::apex::CudaTestManager
- setMaxSettleRate()
: nvidia::apex::RotationModifier
- setMeshes()
: nvidia::apex::ClothingAssetAuthoring
- setModelForward()
: nvidia::apex::OrientAlongVelocityModifier
- setMultiSolveEnabled()
: nvidia::apex::ModuleTurbulenceFS
- setName()
: nvidia::apex::ForceFieldActor
, NvParameterized::Interface
- setNeighborPadding()
: nvidia::apex::DestructibleAssetAuthoring
- setNoiseParameters()
: nvidia::apex::TurbulenceFSActor
- setNoiseStrength()
: nvidia::apex::NoiseFSActor
- setNumGrids()
: nvidia::apex::TurbulenceFSPreview
- setNvParameterized()
: nvidia::apex::DestructibleActor
- setObjectScale()
: nvidia::apex::EmitterActor
- setOriginAndNormal()
: nvidia::apex::HalfSpaceShape
- setOverlapTestCollisionGroups()
: nvidia::apex::EmitterActor
- setOverrideMaterial()
: nvidia::apex::ClothingActor
, nvidia::apex::RenderMeshActor
- setOwnershipBounds()
: nvidia::apex::RenderVolume
- setParam()
: NvParameterized::Handle
- setParamArray()
: NvParameterized::Handle
- setParamBool()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamBoolArray()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamBounds3()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamBounds3Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamEnum()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamEnumArray()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamF32()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamF32Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamF64()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamF64Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamI16()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamI16Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamI32()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamI32Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamI64()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamI64Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamI8()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamI8Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamMat33()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamMat33Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamMat34Legacy()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamMat34LegacyArray()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamMat44()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamMat44Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamQuat()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamQuatArray()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamRef()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamRefArray()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamString()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamStringArray()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamTransform()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamTransformArray()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamU16()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamU16Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamU32()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamU32Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamU64()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamU64Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamU8()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamU8Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamVec2()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamVec2Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamVec3()
: NvParameterized::Interface
, NvParameterized::Handle
- setParamVec3Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamVec4()
: NvParameterized::Handle
, NvParameterized::Interface
- setParamVec4Array()
: NvParameterized::Handle
, NvParameterized::Interface
- setParticleMass()
: nvidia::apex::BasicIosAssetAuthoring
, nvidia::apex::ParticleIosAssetAuthoring
- setParticleRadius()
: nvidia::apex::BasicIosAssetAuthoring
, nvidia::apex::ParticleIosAssetAuthoring
- setPhysX3Template()
: nvidia::apex::ActorSource
- setPhysXMonitorFilterData()
: nvidia::apex::ModuleFieldSampler
- setPhysXScene()
: nvidia::apex::Scene
- setPlane()
: nvidia::apex::ClothingPlane
- setPlatformMaxDepth()
: nvidia::apex::DestructibleAssetAuthoring
- setPose()
: nvidia::apex::ClothingTriangleMesh
, nvidia::apex::GroundEmitterActor
, nvidia::apex::ForceFieldActor
, nvidia::apex::EffectPackageActor
, nvidia::apex::Shape
, nvidia::apex::FlameEmitterActor
, nvidia::apex::HeatSourceActor
, nvidia::apex::VelocitySourceActor
, nvidia::apex::TurbulenceFSActor
, nvidia::apex::AssetPreview
- setPosition()
: nvidia::apex::ClothingSphere
, nvidia::apex::RenderVolume
- setPreferredRenderVolume()
: nvidia::apex::EmitterActor
, nvidia::apex::GroundEmitterActor
, nvidia::apex::ImpactEmitterActor
, nvidia::apex::EffectPackageActor
, nvidia::apex::DestructibleActor
- setProgress()
: nvidia::apex::IProgressListener
- setProjMatrix()
: nvidia::apex::Scene
- setProjParams()
: nvidia::apex::Scene
- setRadialStrength()
: nvidia::apex::VortexFSActor
- setRadius()
: nvidia::apex::AttractorFSPreview
, nvidia::apex::VortexFSPreview
, nvidia::apex::ClothingSphere
, nvidia::apex::EmitterGeomSphere
, nvidia::apex::EmitterGeomCylinder
, nvidia::apex::GroundEmitterActor
, nvidia::apex::EmitterGeomSphereShell
, nvidia::apex::SphereShape
- setRate()
: nvidia::apex::EmitterActor
- setRateScale()
: nvidia::apex::ModuleEmitter
- setRaycastCollisionGroups()
: nvidia::apex::GroundEmitterActor
- setRaycastCollisionGroupsMask()
: nvidia::apex::GroundEmitterActor
- setRaycastHeight()
: nvidia::apex::GroundEmitterActor
- setReleaseResourcesIfNothingToRender()
: nvidia::apex::RenderMeshActor
- setRenderLockMode()
: nvidia::apex::Module
- setRenderMeshAsset()
: nvidia::apex::DestructibleAsset
, nvidia::apex::DestructibleAssetAuthoring
- setResource()
: nvidia::apex::ResourceProvider
- setResourceU32()
: nvidia::apex::ResourceProvider
- setRestDensity()
: nvidia::apex::BasicIosAssetAuthoring
- setRollType()
: nvidia::apex::RotationModifier
- setRootBone()
: nvidia::apex::ClothingAssetAuthoring
- setRootMesh()
: nvidia::apex::DestructibleAssetAuthoring
- setRotationalStrength()
: nvidia::apex::VortexFSActor
- setRotationRange()
: nvidia::apex::RandomRotationModifier
- setRotationRate()
: nvidia::apex::RotationRateModifier
- setRuntimeCheckLevel()
: nvidia::apex::TestBase
- setRuntimeFractureOverridePattern()
: nvidia::apex::DestructibleActor
- setSampleVelocityFieldEnabled()
: nvidia::apex::TurbulenceFSActor
- setScale()
: nvidia::apex::HeatSourcePreview
, nvidia::apex::VelocitySourcePreview
, nvidia::apex::ForceFieldActor
, nvidia::apex::GroundEmitterPreview
, nvidia::apex::EmitterPreview
, nvidia::apex::FlameEmitterPreview
- setScaleAxis()
: nvidia::apex::ScaleVsDensityModifier
, nvidia::apex::ScaleVsLifeModifier
, nvidia::apex::ScaleVsCameraDistanceModifier
- setScaleChangeDelay()
: nvidia::apex::OrientScaleAlongScreenVelocityModifier
- setScaleChangeLimit()
: nvidia::apex::OrientScaleAlongScreenVelocityModifier
- setScaleFactor()
: nvidia::apex::SimpleScaleModifier
, nvidia::apex::RandomScaleModifier
, nvidia::apex::ScaleAlongVelocityModifier
- setScalePerVelocity()
: nvidia::apex::OrientScaleAlongScreenVelocityModifier
- setScatterMeshAssets()
: nvidia::apex::DestructibleAssetAuthoring
- setSearchName()
: NvParameterized::ParameterFind
- setSemanticData()
: nvidia::apex::RenderBufferData< SemanticClass, SemanticEnum >
- setSerializationCallback()
: NvParameterized::Interface
- setShellThickness()
: nvidia::apex::EmitterGeomSphereShell
- setShowFullInfo()
: nvidia::apex::AssetPreviewScene
- setSimulationDisableCCD()
: nvidia::apex::ClothingAssetAuthoring
- setSimulationGravityDirection()
: nvidia::apex::ClothingAssetAuthoring
- setSimulationHierarchicalLevels()
: nvidia::apex::ClothingAssetAuthoring
- setSimulationRestLengthScale()
: nvidia::apex::ClothingAssetAuthoring
- setSimulationSleepLinearVelocity()
: nvidia::apex::ClothingAssetAuthoring
- setSimulationThickness()
: nvidia::apex::ClothingAssetAuthoring
- setSimulationTwowayInteraction()
: nvidia::apex::ClothingAssetAuthoring
- setSimulationUntangling()
: nvidia::apex::ClothingAssetAuthoring
- setSimulationVirtualParticleDensity()
: nvidia::apex::ClothingAssetAuthoring
- setSize()
: nvidia::apex::BoxShape
- setSkinnedOverrideMaterial()
: nvidia::apex::DestructibleActor
- setSortByBenefit()
: nvidia::apex::ModuleDestructible
- setSpawnHeight()
: nvidia::apex::GroundEmitterActor
- setSpriteBufferRange()
: nvidia::apex::UserRenderResource
- setSpriteVisibleCount()
: nvidia::apex::UserRenderResource
- setStaticOverrideMaterial()
: nvidia::apex::DestructibleActor
- setStrength()
: nvidia::apex::ForceFieldActor
- setSubtextureRange()
: nvidia::apex::RandomSubtextureModifier
- setSyncParams()
: nvidia::apex::ModuleDestructible
, nvidia::apex::DestructibleActor
- setTargetPlatform()
: NvParameterized::Serializer
- setTemperature()
: nvidia::apex::HeatSourceActor
- setTM()
: nvidia::apex::RenderMeshActor
- setToDefault()
: nvidia::apex::DamageSpreadFunction
, FractureTools::NoiseParameters
, FractureTools::FractureCutoutDesc
, FractureTools::FractureSliceDesc
, nvidia::apex::EmitterLodParamDesc
, nvidia::apex::DestructibleBehaviorGroupDesc
, nvidia::apex::FractureMaterialDesc
, FractureTools::MeshProcessingParameters
, nvidia::apex::CollisionVolumeDesc
, nvidia::apex::DestructibleGeometryDesc
, nvidia::apex::GroupsMask64
, nvidia::apex::DestructibleInitParameters
, nvidia::apex::DestructibleRTFractureParameters
, nvidia::apex::ApexDesc
, FractureTools::CutoutParameters
, nvidia::apex::RenderMeshActorDesc
, FractureTools::SliceParameters
, nvidia::apex::DestructibleDepthParameters
, nvidia::apex::ApexSDKDesc
, nvidia::apex::DestructibleActorJointDesc
, nvidia::apex::DestructibleParameters
, nvidia::apex::DestructibleChunkDesc
, nvidia::apex::DestructibleAssetCookingDesc
, nvidia::apex::CollisionDesc
, nvidia::apex::SceneDesc
, FractureTools::FractureVoronoiDesc
- setToMostExpensive()
: nvidia::apex::DestructibleDepthParameters
- setToolString()
: nvidia::apex::AssetAuthoring
- setTopRadius()
: nvidia::apex::VortexFSActor
- setTopSphericalForce()
: nvidia::apex::VortexFSActor
- setTurbulenceRenderCallback()
: nvidia::apex::ModuleTurbulenceFS
- setUpdatesPerFrame()
: nvidia::apex::TurbulenceFSActor
- setUseDebugRenderable()
: nvidia::apex::Scene
, nvidia::apex::RenderDebugInterface
- setUseDensity()
: nvidia::apex::TurbulenceFSActor
- setUseEmitterPool()
: nvidia::apex::ModuleParticles
- setUseHeat()
: nvidia::apex::TurbulenceFSActor
- setUseLegacyChunkBoundsTesting()
: nvidia::apex::ModuleDestructible
- setUseLegacyDamageRadiusSpread()
: nvidia::apex::ModuleDestructible
- setUserData()
: NvParameterized::Handle
, nvidia::apex::UserRenderDataHolder
- setUseViewProjMatrix()
: nvidia::apex::Scene
- setValidBoundsPadding()
: nvidia::apex::ModuleDestructible
- setVariableFieldStrength()
: nvidia::apex::AttractorFSActor
- setVelocity()
: nvidia::apex::VelocitySourceActor
- setVelocity0()
: nvidia::apex::ColorVsVelocityModifier
- setVelocity1()
: nvidia::apex::ColorVsVelocityModifier
- setVelocityCallback()
: nvidia::apex::ClothingActor
- setVelocityFieldCleaningDelay()
: nvidia::apex::TurbulenceFSActor
- setVelocityFieldCleaningIntensity()
: nvidia::apex::TurbulenceFSActor
- setVelocityFieldCleaningTime()
: nvidia::apex::TurbulenceFSActor
- setVelocityFieldFade()
: nvidia::apex::TurbulenceFSActor
- setVelocityHigh()
: nvidia::apex::EmitterActor
- setVelocityLow()
: nvidia::apex::EmitterActor
- setVertexBufferRange()
: nvidia::apex::UserRenderResource
- setViewMatrix()
: nvidia::apex::Scene
- setViewParams()
: nvidia::apex::Scene
- setVisibility()
: nvidia::apex::RenderMeshActor
- setVisible()
: nvidia::apex::ClothingActor
- setWind()
: nvidia::apex::ClothingActor
- setWinding()
: nvidia::apex::VertexFormat
- setWindingOrder()
: nvidia::apex::RenderMeshAssetAuthoring
- setWorldSupportPhysXScene()
: nvidia::apex::ModuleDestructible
- setWriteForFunction()
: nvidia::apex::CudaTestManager
- setWriteForNotSuccessfulKernel()
: nvidia::apex::CudaTestManager
- setWritePath()
: nvidia::apex::CudaTestManager
- sharedRenderData
: nvidia::apex::IofxMeshRenderData
, nvidia::apex::IofxSpriteRenderData
- sheetFracture
: nvidia::apex::DestructibleRTFractureParameters
- SHORT1
: nvidia::apex::RenderDataFormat
- SHORT2
: nvidia::apex::RenderDataFormat
- SHORT3
: nvidia::apex::RenderDataFormat
- SHORT4
: nvidia::apex::RenderDataFormat
- SHORT_SNORM1
: nvidia::apex::RenderDataFormat
- SHORT_SNORM2
: nvidia::apex::RenderDataFormat
- SHORT_SNORM3
: nvidia::apex::RenderDataFormat
- SHORT_SNORM4
: nvidia::apex::RenderDataFormat
- SHORT_SNORM4_QUATXYZW
: nvidia::apex::RenderDataFormat
- SHORT_UNORM1
: nvidia::apex::RenderDataFormat
- SHORT_UNORM2
: nvidia::apex::RenderDataFormat
- SHORT_UNORM3
: nvidia::apex::RenderDataFormat
- SHORT_UNORM4
: nvidia::apex::RenderDataFormat
- shouldMirror()
: nvidia::apex::MirrorScene::MirrorFilter
- simplify()
: nvidia::apex::ClothingPhysicalMesh
- simulate()
: nvidia::apex::Scene
- siteCount
: FractureTools::FractureVoronoiDesc
- sites
: FractureTools::FractureVoronoiDesc
- size
: nvidia::apex::UserRenderBufferDesc
, NvParameterized::Serializer::DeserializedResults< T, bufSize >
- SliceParameters()
: FractureTools::SliceParameters
- sliceParameters
: FractureTools::FractureSliceDesc
- smoothingMask
: nvidia::apex::ExplicitRenderTriangle
- solidShadedMaterial
: nvidia::apex::ApexSDKDesc
- speedWeight
: nvidia::apex::EmitterLodParamDesc
- SPHERICAL
: nvidia::apex::ApexMeshParticleRollType
- splitNonconvexRegions
: FractureTools::FractureCutoutDesc
- splitsPerPass
: FractureTools::SliceParameters
- SPRITE
: nvidia::apex::IofxRenderable
, nvidia::apex::ApexMeshParticleRollType
- spriteBuffer
: nvidia::apex::UserRenderResourceDesc
- spriteRenderBuffer
: nvidia::apex::IofxSpriteSharedRenderData
- spriteRenderLayout
: nvidia::apex::IofxSpriteSharedRenderData
- spriteRenderSurfaces
: nvidia::apex::IofxSpriteSharedRenderData
- srcFormat
: nvidia::apex::RenderSemanticData
- startEmit()
: nvidia::apex::EmitterActor
- startIndex
: nvidia::apex::IofxCommonRenderData
- StatCurrentValue
: nvidia::apex::StatsInfo
- stateEventList
: nvidia::apex::ChunkStateEventData
- stateEventListSize
: nvidia::apex::ChunkStateEventData
- StatName
: nvidia::apex::StatsInfo
- StatType
: nvidia::apex::StatsInfo
- stopEmit()
: nvidia::apex::EmitterActor
- strdup()
: NvParameterized::Traits
- strfree()
: NvParameterized::Traits
- stride
: nvidia::apex::IofxMeshRenderLayout
, nvidia::apex::IofxSpriteRenderLayout
, nvidia::apex::UserRenderInstanceBufferDesc
, nvidia::apex::RenderSemanticData
, nvidia::apex::UserRenderSpriteBufferDesc
- strToValue()
: NvParameterized::Interface
, NvParameterized::Handle
- structName()
: NvParameterized::Definition
- submeshCount
: nvidia::apex::RenderMeshAssetStats
, nvidia::apex::ExplicitHierarchicalMesh
- submeshData()
: nvidia::apex::ExplicitHierarchicalMesh
- SubmeshDesc()
: nvidia::apex::RenderMeshAssetAuthoring::SubmeshDesc
- submeshIndex
: nvidia::apex::UserRenderResourceDesc
, nvidia::apex::ExplicitRenderTriangle
, nvidia::apex::RenderMeshActorRaycastHitData
- submitForceSampleBatch()
: nvidia::apex::ModuleFieldSampler
- SUBTEXTURE
: nvidia::apex::RenderSpriteSemantic
, nvidia::apex::IofxRenderSemantic
- supportDepth
: nvidia::apex::DestructibleInitParameters
- supportGraphEdgeCount
: nvidia::apex::DestructibleAssetCookingDesc
- supportGraphEdges
: nvidia::apex::DestructibleAssetCookingDesc
- supportStrength
: nvidia::apex::DestructibleParameters
- surfaceBuffers
: nvidia::apex::UserRenderResourceDesc
- surfaceCount
: nvidia::apex::IofxSpriteRenderLayout
- surfaceDescs
: nvidia::apex::IofxSpriteRenderLayout
- surfaceElements
: nvidia::apex::IofxSpriteRenderLayout
- surfaceNormal()
: nvidia::apex::ExplicitHierarchicalMesh
, nvidia::apex::DestructibleChunkDesc
- swapArrayElements()
: NvParameterized::Interface
, NvParameterized::Handle
- synchronizeMirrorScene()
: nvidia::apex::MirrorScene
- synchronizePrimaryScene()
: nvidia::apex::MirrorScene
- syncVisibility()
: nvidia::apex::RenderMeshActor