Here is a list of all documented class members with links to the class documentation for each member:
- o -
- obbSweep()
: nvidia::apex::DestructibleActor
- objectCount
: nvidia::apex::IofxCommonRenderData
- offsets
: nvidia::apex::IofxMeshRenderLayout
, nvidia::apex::IofxSpriteRenderLayout
- onAllInplaceObjectsDestroyed()
: NvParameterized::Traits
- onCreatedIofxRenderable()
: nvidia::apex::IofxRenderCallback
- onCreatedTurbulenceRenderable()
: nvidia::apex::TurbulenceRenderCallback
- onDamageNotify()
: nvidia::apex::UserChunkReport
- onDestructibleSleep()
: nvidia::apex::UserChunkReport
- onDestructibleWake()
: nvidia::apex::UserChunkReport
- onImpactDamageNotify()
: nvidia::apex::UserImpactDamageReport
- onInplaceObjectDestroyed()
: NvParameterized::Traits
- onParticleEmission()
: nvidia::apex::UserChunkParticleReport
- onPhysXActorCreate()
: nvidia::apex::UserDestructiblePhysXActorReport
- onPhysXActorRelease()
: nvidia::apex::UserDestructiblePhysXActorReport
- onPreProcessReadBegin()
: nvidia::apex::UserDestructibleSyncHandler< DestructibleSyncHeader >
- onPreProcessReadDone()
: nvidia::apex::UserDestructibleSyncHandler< DestructibleSyncHeader >
- onReadBegin()
: nvidia::apex::UserDestructibleSyncHandler< DestructibleSyncHeader >
- onReadDone()
: nvidia::apex::UserDestructibleSyncHandler< DestructibleSyncHeader >
- onReleasingIofxRenderable()
: nvidia::apex::IofxRenderCallback
- onReleasingTurbulenceRenderable()
: nvidia::apex::TurbulenceRenderCallback
- onStateChangeNotify()
: nvidia::apex::UserChunkReport
- onUpdatedIofxRenderable()
: nvidia::apex::IofxRenderCallback
- onUpdatedTurbulenceRenderable()
: nvidia::apex::TurbulenceRenderCallback
- onWriteBegin()
: nvidia::apex::UserDestructibleSyncHandler< DestructibleSyncHeader >
- onWriteDone()
: nvidia::apex::UserDestructibleSyncHandler< DestructibleSyncHeader >
- opaqueMesh
: nvidia::apex::UserRenderResourceDesc
- operator bool()
: NvParameterized::Handle
- operator!=()
: nvidia::apex::ExplicitVertexFormat
, nvidia::apex::ExplicitSubmeshData
, NvParameterized::SerializePlatform
- operator()()
: NvParameterized::Conversion
- operator=()
: NvParameterized::Serializer::DeserializedResults< T, bufSize >
, nvidia::apex::VertexColor
, nvidia::apex::UserRenderDataHolder
- operator==()
: nvidia::apex::ExplicitVertexFormat
, nvidia::apex::ExplicitSubmeshData
, nvidia::apex::Range< T >
, NvParameterized::SerializePlatform
- operator[]()
: nvidia::apex::Vec2T< T >
, NvParameterized::Serializer::DeserializedResults< T, bufSize >
, nvidia::apex::VertexUV
- order
: FractureTools::SliceParameters
- Order
: FractureTools::SliceParameters
- ORIENTATION
: nvidia::apex::IofxRenderSemantic
, nvidia::apex::RenderSpriteSemantic
- ORIGIN_BOTTOM_LEFT
: nvidia::apex::TextureUVOrigin
- ORIGIN_BOTTOM_RIGHT
: nvidia::apex::TextureUVOrigin
- ORIGIN_TOP_LEFT
: nvidia::apex::TextureUVOrigin
- ORIGIN_TOP_RIGHT
: nvidia::apex::TextureUVOrigin
- ORIGIN_UNKNOWN
: nvidia::apex::TextureUVOrigin
- osType
: NvParameterized::SerializePlatform
- OsType
: NvParameterized::SerializePlatform
- osVer
: NvParameterized::SerializePlatform
- outMaterialID
: nvidia::apex::MaterialLookupCallback::MaterialRequest
- OVERRIDE_IMPACT_DAMAGE
: nvidia::apex::DestructibleDepthParametersFlag
- OVERRIDE_IMPACT_DAMAGE_VALUE
: nvidia::apex::DestructibleDepthParametersFlag
- overrideImpactDamage()
: nvidia::apex::DestructibleDepthParameters
- overrideImpactDamageValue()
: nvidia::apex::DestructibleDepthParameters
- overrideMaterialCount
: nvidia::apex::RenderMeshActorDesc
- overrideMaterials
: nvidia::apex::RenderMeshActorDesc
- owns()
: nvidia::apex::ModuleDestructible