Here is a list of all documented class members with links to the class documentation for each member:
- i -
- ident
: nvidia::apex::RenderSemanticData
- IGNORE_CONTACT_CALLBACKS
: nvidia::apex::DestructibleDepthParametersFlag
- IGNORE_POSE_UPDATES
: nvidia::apex::DestructibleDepthParametersFlag
- IGNORE_RAYCAST_CALLBACKS
: nvidia::apex::DestructibleDepthParametersFlag
- ignoreContacts()
: nvidia::apex::PhysXObjectDesc
- ignoreRaycasts()
: nvidia::apex::PhysXObjectDesc
- ignoresContactCallbacks()
: nvidia::apex::DestructibleDepthParameters
- ignoresPoseUpdates()
: nvidia::apex::DestructibleDepthParameters
- ignoresRaycastCallbacks()
: nvidia::apex::DestructibleDepthParameters
- ignoreTransform()
: nvidia::apex::PhysXObjectDesc
- impactDamageActor
: nvidia::apex::DamageEventReportData
, nvidia::apex::ImpactDamageEventData
- impactDamageDefaultDepth
: nvidia::apex::DestructibleParameters
- impactVelocityThreshold
: nvidia::apex::DestructibleParameters
- importDestructibleAssetToRootMesh()
: nvidia::apex::DestructibleAssetAuthoring
- importRenderMeshAssetToRootMesh()
: nvidia::apex::DestructibleAssetAuthoring
- impulse
: nvidia::apex::FractureEventUnit
- impulseScale
: nvidia::apex::DestructibleRTFractureParameters
- incRefCount()
: NvParameterized::Traits
- index
: nvidia::apex::ChunkData
, NvParameterized::Handle
- indexBuffer
: nvidia::apex::UserRenderResourceDesc
- indexBufferBytes
: nvidia::apex::RenderMeshAssetStats
- indexBufferHint
: nvidia::apex::RenderMeshActorDesc
- indexCount
: nvidia::apex::RenderMeshAssetStats
- init()
: nvidia::apex::Module
, NvParameterized::Serializer::DeserializedResults< T, bufSize >
- initDefaults()
: NvParameterized::Interface
- initializeDefaultDatabases()
: nvidia::apex::ModuleParticles
- initParamRef()
: NvParameterized::Interface
, NvParameterized::Handle
- initRandom()
: NvParameterized::Interface
- instanceBuffer
: nvidia::apex::UserRenderResourceDesc
- instanceChunks
: FractureTools::FractureSliceDesc
, FractureTools::FractureVoronoiDesc
- instancedPositionOffset()
: nvidia::apex::ExplicitHierarchicalMesh
- instancedUVOffset()
: nvidia::apex::ExplicitHierarchicalMesh
- instancePositionOffset
: nvidia::apex::DestructibleChunkDesc
- instanceUVOffset
: nvidia::apex::DestructibleChunkDesc
- InstancingMode
: FractureTools::FractureCutoutDesc
- instancingMode
: FractureTools::FractureCutoutDesc
- interiorSubmeshIndex
: nvidia::apex::FractureMaterialDesc
- interopContext
: nvidia::apex::UserRenderIndexBufferDesc
, nvidia::apex::UserRenderInstanceBufferDesc
, nvidia::apex::UserRenderSpriteBufferDesc
, nvidia::apex::UserRenderSurfaceBufferDesc
, nvidia::apex::UserRenderVertexBufferDesc
- interopFlags
: nvidia::apex::UserRenderBufferDesc
, nvidia::apex::UserRenderSurfaceDesc
- intersectAgainstAABB()
: nvidia::apex::Shape
, nvidia::apex::FlameEmitterActor
, nvidia::apex::HeatSourceActor
, nvidia::apex::SubstanceSourceActor
, nvidia::apex::VelocitySourceActor
- INVALID_CHUNK_INDEX
: nvidia::apex::ModuleDestructibleConst
- invalidateBounds()
: nvidia::apex::ModuleDestructible
- isAlive()
: nvidia::apex::EffectPackageActor
- isBoxGeom()
: nvidia::apex::EmitterGeom
, nvidia::apex::Shape
- isCapsule()
: nvidia::apex::ClothingCollision
- isCapsuleGeom()
: nvidia::apex::Shape
- isCaseSensitive()
: nvidia::apex::ResourceProvider
- isChunkDestroyed()
: nvidia::apex::DestructibleActor
- isChunkSolitary()
: nvidia::apex::DestructibleActor
- isComplete()
: NvParameterized::ParameterFind
- isConcurrencyCheckEnabled()
: nvidia::apex::ApexSDK
- isConst()
: NvParameterized::Handle
- isConvex()
: nvidia::apex::ClothingCollision
- isCylinderGeom()
: nvidia::apex::EmitterGeom
- isDestructibleActorJointActive()
: nvidia::apex::ModuleDestructible
- isDigit()
: NvParameterized::ParameterFind
- isDirty()
: nvidia::apex::Asset
- isDynamic()
: nvidia::apex::DestructibleActor
- isEffectEnabled()
: nvidia::apex::EffectPackageActor
- isEmitting()
: nvidia::apex::EmitterActor
- isEnable()
: nvidia::apex::ForceFieldActor
- isEnabled()
: nvidia::apex::FlameEmitterActor
, nvidia::apex::SubstanceSourceActor
, nvidia::apex::VelocitySourceActor
, nvidia::apex::HeatSourceActor
- isExplicitGeom()
: nvidia::apex::EmitterActor
, nvidia::apex::EmitterAsset
, nvidia::apex::EmitterGeom
- isFrozen()
: nvidia::apex::ClothingActor
- isHalfPrecisionAllowed()
: nvidia::apex::ClothingActor
- isHalfSpaceGeom()
: nvidia::apex::Shape
- isHardSleepingEnabled()
: nvidia::apex::DestructibleActor
- isIncludedRef()
: NvParameterized::Definition
- isInitiallyDynamic()
: nvidia::apex::DestructibleActor
- islandGeneration
: FractureTools::MeshProcessingParameters
- isLeaf()
: NvParameterized::Definition
- isPeriodic()
: FractureTools::CutoutSet
- isPlane()
: nvidia::apex::ClothingCollision
- isRecursive()
: NvParameterized::ParameterList
- isRuntimeFractureShape()
: nvidia::apex::ModuleDestructible
- isScreenSpace
: nvidia::apex::RenderContext
- isSimpleType()
: NvParameterized::Definition
- isSphere()
: nvidia::apex::ClothingCollision
- isSphereGeom()
: nvidia::apex::Shape
, nvidia::apex::EmitterGeom
- isSphereShellGeom()
: nvidia::apex::EmitterGeom
- isStillEmitting()
: nvidia::apex::EffectPackageActor
- isSupportChunk
: nvidia::apex::DestructibleChunkDesc
- isTetrahedralMesh()
: nvidia::apex::ClothingPhysicalMesh
- isTheSameAs()
: nvidia::apex::UserRenderSurfaceDesc
, nvidia::apex::IofxMeshRenderLayout
, nvidia::apex::UserRenderSpriteTextureDesc
, nvidia::apex::IofxSpriteRenderLayout
, nvidia::apex::UserRenderBufferDesc
, nvidia::apex::UserRenderSpriteBufferDesc
, nvidia::apex::UserRenderInstanceBufferDesc
- isTriangleMesh()
: nvidia::apex::ClothingCollision
- isValid()
: nvidia::apex::DestructibleBehaviorGroupDesc
, nvidia::apex::UserRenderResourceDesc
, nvidia::apex::UserRenderBoneBufferDesc
, NvParameterized::Handle
, nvidia::apex::RenderMeshActorDesc
, nvidia::apex::EmitterLodParamDesc
, nvidia::apex::UserRenderInstanceBufferDesc
, nvidia::apex::ApexDesc
, nvidia::apex::RenderMeshAssetAuthoring::MeshDesc
, nvidia::apex::UserRenderSpriteBufferDesc
, nvidia::apex::UserRenderSurfaceDesc
, nvidia::apex::DamageSpreadFunction
, nvidia::apex::UserRenderVertexBufferDesc
, nvidia::apex::IofxSpriteRenderLayout
, nvidia::apex::UserRenderIndexBufferDesc
, nvidia::apex::DestructibleChunkDesc
, nvidia::apex::UserRenderBufferDesc
, nvidia::apex::UserRenderSurfaceBufferDesc
, nvidia::apex::DestructibleActorJointDesc
, nvidia::apex::RenderMeshAssetAuthoring::SubmeshDesc
, nvidia::apex::DestructibleAssetCookingDesc
, nvidia::apex::DestructibleGeometryDesc
, nvidia::apex::ApexSDKDesc
, nvidia::apex::IofxMeshRenderLayout
- isValidForActorCreation()
: nvidia::apex::Asset
- isVisible()
: nvidia::apex::ClothingActor
, nvidia::apex::RenderMeshActor