Go to the source code of this file.
Classes | |
struct | PxVehicleTypes |
struct | PxVehicleConcreteType |
An enumeration of concrete vehicle classes inheriting from PxBase. More... | |
struct | PxVehicleUpdateMode |
Macros | |
#define | PX_MAX_NB_WHEELS (20) |
This number is the maximum number of wheels allowed for a vehicle. More... | |
#define | PX_DEBUG_VEHICLE_ON (1) |
Compiler setting to enable recording of telemetry data. More... | |
Functions | |
PX_C_EXPORT bool PX_CALL_CONV | PxInitVehicleSDK (PxPhysics &physics, PxSerializationRegistry *serializationRegistry=NULL) |
Initialize the PhysXVehicle library. More... | |
PX_C_EXPORT void PX_CALL_CONV | PxCloseVehicleSDK (PxSerializationRegistry *serializationRegistry=NULL) |
Shut down the PhysXVehicle library. More... | |
void | PxVehicleSetBasisVectors (const PxVec3 &up, const PxVec3 &forward) |
Set the basis vectors of the vehicle simulation. More... | |
void | PxVehicleSetUpdateMode (PxVehicleUpdateMode::Enum vehicleUpdateMode) |
Set the effect of PxVehicleUpdates to be either to modify each vehicle's rigid body actor. More... | |
void | PxVehicleSetSweepHitRejectionAngles (const PxF32 pointRejectAngle, const PxF32 normalRejectAngle) |
Set threshold angles that are used to determine if a wheel hit is to be resolved by vehicle suspension or by rigid body collision. More... | |
void | PxVehicleSetMaxHitActorAcceleration (const PxF32 maxHitActorAcceleration) |
Determine the maximum acceleration experienced by PxRigidDynamic instances that are found to be in contact with a wheel. More... | |