30 #ifndef PX_VEHICLE_SDK_H 31 #define PX_VEHICLE_SDK_H 81 #define PX_MAX_NB_WHEELS (20) 89 #define PX_DEBUG_VEHICLE_ON (1) 106 eMAX_NB_VEHICLE_TYPES
237 #endif //PX_VEHICLE_SDK_H Definition: GuContactBuffer.h:37
PX_C_EXPORT void PX_CALL_CONV PxCloseVehicleSDK(PxSerializationRegistry *serializationRegistry=NULL)
Shut down the PhysXVehicle library.
Definition: PxVehicleSDK.h:141
void PxVehicleSetSweepHitRejectionAngles(const PxF32 pointRejectAngle, const PxF32 normalRejectAngle)
Set threshold angles that are used to determine if a wheel hit is to be resolved by vehicle suspensio...
Class serving as a registry for XML (RepX) and binary serializable types.
Definition: PxSerialFramework.h:290
float PxF32
Definition: PxSimpleTypes.h:76
Definition: PxVehicleSDK.h:105
Enum
Definition: PxVehicleSDK.h:97
#define PX_C_EXPORT
Definition: Pxc.h:54
#define PX_CALL_CONV
Definition: PxPreprocessor.h:315
Enum
Definition: PxVehicleSDK.h:143
void PxVehicleSetMaxHitActorAcceleration(const PxF32 maxHitActorAcceleration)
Determine the maximum acceleration experienced by PxRigidDynamic instances that are found to be in co...
void PxVehicleSetUpdateMode(PxVehicleUpdateMode::Enum vehicleUpdateMode)
Set the effect of PxVehicleUpdates to be either to modify each vehicle's rigid body actor...
Definition: PxVehicleSDK.h:95
Definition: PxVehicleSDK.h:145
Definition: PxVehicleSDK.h:103
Definition: PxVehicleSDK.h:104
Definition: PxVehicleSDK.h:121
Definition: PxVehicleSDK.h:122
Definition: PxVehicleSDK.h:100
Enum
Definition: PxVehicleSDK.h:118
Definition: PxVehicleSDK.h:102
Definition: PxVehicleSDK.h:101
PX_C_EXPORT bool PX_CALL_CONV PxInitVehicleSDK(PxPhysics &physics, PxSerializationRegistry *serializationRegistry=NULL)
Initialize the PhysXVehicle library.
Definition: PxTypeInfo.h:80
Abstract singleton factory class used for instancing objects in the Physics SDK.
Definition: PxPhysics.h:71
An enumeration of concrete vehicle classes inheriting from PxBase.
Definition: PxVehicleSDK.h:116
3 Element vector class.
Definition: PxVec3.h:49
void PxVehicleSetBasisVectors(const PxVec3 &up, const PxVec3 &forward)
Set the basis vectors of the vehicle simulation.