31 #ifndef PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H 32 #define PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H 87 static bool raycastAny(
const PxScene& scene,
114 static bool raycastSingle(
const PxScene& scene,
178 static bool sweepAny(
const PxScene& scene,
211 static bool sweepSingle(
const PxScene& scene,
297 static bool overlapAny(
const PxScene& scene,
Definition: GuContactBuffer.h:37
A scene is a collection of bodies and constraints which can interact.
Definition: PxScene.h:169
Scene query filtering callbacks.
Definition: PxQueryFiltering.h:169
PxQueryCache PxSceneQueryCache
Definition: PxSceneQueryExt.h:50
float PxReal
Definition: PxSimpleTypes.h:78
utility functions for use with PxScene, related to scene queries.
Definition: PxSceneQueryExt.h:62
Scene query and geometry query behavior flags.
Definition: PxQueryReport.h:62
Scene query filtering data.
Definition: PxQueryFiltering.h:132
A geometry object.
Definition: PxGeometry.h:75
PxHitFlags PxSceneQueryFlags
Definition: PxSceneQueryExt.h:52
single hit cache for scene queries.
Definition: PxScene.h:143
PxHitFlag PxSceneQueryFlag
Definition: PxSceneQueryExt.h:51
PxU8 geometry[sizeof(PxGeometry)]
Definition: PxGeometryHelpers.h:215
PxQueryHit PxSceneQueryHit
Definition: PxSceneQueryExt.h:47
Scene query hit information.
Definition: PxQueryReport.h:117
PxQueryFilterCallback PxSceneQueryFilterCallback
Definition: PxSceneQueryExt.h:49
int32_t PxI32
Definition: PxSimpleTypes.h:70
Stores results of overlap queries.
Definition: PxQueryReport.h:192
Stores results of sweep queries.
Definition: PxQueryReport.h:200
Stores results of raycast queries.
Definition: PxQueryReport.h:174
uint32_t PxU32
Definition: Px.h:48
PxQueryFilterData PxSceneQueryFilterData
Definition: PxSceneQueryExt.h:48
3 Element vector class.
Definition: PxVec3.h:49