single hit cache for scene queries. More...
#include <PxScene.h>
Public Member Functions | |
PX_INLINE | PxQueryCache () |
constructor sets to default More... | |
PX_INLINE | PxQueryCache (PxShape *s, PxU32 findex) |
constructor to set properties More... | |
Public Attributes | |
PxShape * | shape |
Shape to test for intersection first. More... | |
PxRigidActor * | actor |
Actor to which the shape belongs. More... | |
PxU32 | faceIndex |
Triangle index to test first - NOT CURRENTLY SUPPORTED. More... | |
single hit cache for scene queries.
If a cache object is supplied to a scene query, the cached actor/shape pair is checked for intersection first.
The faceIndex field is an additional hint for a mesh or height field which is not currently used.
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inline |
constructor sets to default
constructor to set properties
PxRigidActor* PxQueryCache::actor |
Actor to which the shape belongs.
PxU32 PxQueryCache::faceIndex |
Triangle index to test first - NOT CURRENTLY SUPPORTED.
PxShape* PxQueryCache::shape |
Shape to test for intersection first.