Scene query filtering data.
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#include <PxQueryFiltering.h>
Scene query filtering data.
Whenever the scene query intersects a shape, filtering is performed in the following order:
- See also
- PxScene.raycast PxScene.sweep PxScene.overlap PxBatchQuery.raycast PxBatchQuery.sweep PxBatchQuery.overlap PxQueryFlag::eANY_HIT
◆ PxQueryFilterData() [1/3]
PX_INLINE PxQueryFilterData::PxQueryFilterData |
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inlineexplicit |
◆ PxQueryFilterData() [2/3]
constructor to set both filter data and filter flags
◆ PxQueryFilterData() [3/3]
constructor to set filter flags only
◆ data
Filter data associated with the scene query.
◆ flags
The documentation for this struct was generated from the following file: