PxPrismaticJoint.h
Go to the documentation of this file.
1 //
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions
4 // are met:
5 // * Redistributions of source code must retain the above copyright
6 // notice, this list of conditions and the following disclaimer.
7 // * Redistributions in binary form must reproduce the above copyright
8 // notice, this list of conditions and the following disclaimer in the
9 // documentation and/or other materials provided with the distribution.
10 // * Neither the name of NVIDIA CORPORATION nor the names of its
11 // contributors may be used to endorse or promote products derived
12 // from this software without specific prior written permission.
13 //
14 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 //
26 // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29 
30 #ifndef PX_PRISMATICJOINT_H
31 #define PX_PRISMATICJOINT_H
32 
36 #include "extensions/PxJoint.h"
38 
39 #if !PX_DOXYGEN
40 namespace physx
41 {
42 #endif
43 
44 class PxPrismaticJoint;
45 
57 PxPrismaticJoint* PxPrismaticJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1);
58 
59 
66 {
67  enum Enum
68  {
69  eLIMIT_ENABLED = 1<<1
70  };
71 };
72 
74 PX_FLAGS_OPERATORS(PxPrismaticJointFlag::Enum, PxU16)
75 
76 
87 class PxPrismaticJoint : public PxJoint
88 {
89 public:
90 
94  virtual PxReal getPosition() const = 0;
95 
99  virtual PxReal getVelocity() const = 0;
100 
109  virtual void setLimit(const PxJointLinearLimitPair&) = 0;
110 
116  virtual PxJointLinearLimitPair getLimit() const = 0;
117 
127  virtual void setPrismaticJointFlags(PxPrismaticJointFlags flags) = 0;
128 
137  virtual void setPrismaticJointFlag(PxPrismaticJointFlag::Enum flag, bool value) = 0;
138 
146  virtual PxPrismaticJointFlags getPrismaticJointFlags() const = 0;
147 
167  virtual void setProjectionLinearTolerance(PxReal tolerance) = 0;
168 
176  virtual PxReal getProjectionLinearTolerance() const = 0;
177 
196  virtual void setProjectionAngularTolerance(PxReal tolerance) = 0;
197 
203  virtual PxReal getProjectionAngularTolerance() const = 0;
204 
208  virtual const char* getConcreteTypeName() const { return "PxPrismaticJoint"; }
209 
210 protected:
211  //serialization
212 
216  PX_INLINE PxPrismaticJoint(PxType concreteType, PxBaseFlags baseFlags) : PxJoint(concreteType, baseFlags) {}
217 
221  PX_INLINE PxPrismaticJoint(PxBaseFlags baseFlags) : PxJoint(baseFlags) {}
222 
226  virtual bool isKindOf(const char* name) const { return !::strcmp("PxPrismaticJoint", name) || PxJoint::isKindOf(name); }
227 
228  //~serialization
229 };
230 
231 #if !PX_DOXYGEN
232 } // namespace physx
233 #endif
234 
236 #endif
Definition: GuContactBuffer.h:37
A prismatic joint permits relative translational movement between two bodies along an axis...
Definition: PxPrismaticJoint.h:87
float PxReal
Definition: PxSimpleTypes.h:78
virtual const char * getConcreteTypeName() const
Returns string name of PxPrismaticJoint, used for serialization.
Definition: PxPrismaticJoint.h:208
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition: PxPrismaticJoint.h:226
PxU16 PxType
Definition: PxBase.h:49
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition: PxRigidActor.h:58
a base interface providing common functionality for PhysX joints
Definition: PxJoint.h:101
PX_INLINE PxPrismaticJoint(PxType concreteType, PxBaseFlags baseFlags)
Constructor.
Definition: PxPrismaticJoint.h:216
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition: PxJoint.h:376
Describes a two-sided limit.
Definition: PxJointLimit.h:228
PxU16 flags
a set of Px1DConstraintFlags
Definition: PxConstraintDesc.h:110
class representing a rigid euclidean transform as a quaternion and a vector
Definition: PxTransform.h:48
PxPrismaticJoint * PxPrismaticJointCreate(PxPhysics &physics, PxRigidActor *actor0, const PxTransform &localFrame0, PxRigidActor *actor1, const PxTransform &localFrame1)
Create a prismatic joint.
PxFlags< PxPrismaticJointFlag::Enum, PxU16 > PxPrismaticJointFlags
Definition: PxPrismaticJoint.h:73
Flags specific to the prismatic joint.
Definition: PxPrismaticJoint.h:65
Container for bitfield flag variables associated with a specific enum type.
Definition: PxFlags.h:73
Abstract singleton factory class used for instancing objects in the Physics SDK.
Definition: PxPhysics.h:71
Enum
Definition: PxPrismaticJoint.h:67
PX_INLINE PxPrismaticJoint(PxBaseFlags baseFlags)
Deserialization constructor.
Definition: PxPrismaticJoint.h:221
uint16_t PxU16
Definition: PxSimpleTypes.h:73
#define PX_INLINE
Definition: PxPreprocessor.h:336