Classes | |
class | PxBatchQuery |
Batched queries object. This is used to perform several queries at the same time. More... | |
struct | PxQueryFlag |
Filtering flags for scene queries. More... | |
struct | PxQueryHitType |
Classification of scene query hits (intersections). More... | |
struct | PxQueryFilterData |
Scene query filtering data. More... | |
class | PxQueryFilterCallback |
Scene query filtering callbacks. More... | |
struct | PxHitFlag |
Scene query and geometry query behavior flags. More... | |
struct | PxActorShape |
collection of set bits defined in PxHitFlag. More... | |
struct | PxQueryHit |
Scene query hit information. More... | |
struct | PxLocationHit |
Scene query hit information for raycasts and sweeps returning hit position and normal information. More... | |
struct | PxRaycastHit |
Stores results of raycast queries. More... | |
struct | PxOverlapHit |
Stores results of overlap queries. More... | |
struct | PxSweepHit |
Stores results of sweep queries. More... | |
struct | PxHitCallback< HitType > |
This callback class facilitates reporting scene query hits (intersections) to the user. More... | |
struct | PxHitBuffer< HitType > |
Returns scene query hits (intersections) to the user in a preallocated buffer. More... | |
struct | PxRaycastBufferN< N > |
Returns touching raycast hits to the user in a fixed size array embedded in the buffer class. More... | |
struct | PxOverlapBufferN< N > |
Returns touching overlap hits to the user in a fixed size array embedded in the buffer class. More... | |
struct | PxSweepBufferN< N > |
Returns touching sweep hits to the user in a fixed size array embedded in the buffer class. More... | |
Typedefs | |
typedef PxFlags < PxQueryFlag::Enum, PxU16 > | PxQueryFlags |
Flags typedef for the set of bits defined in PxQueryFlag. | |
typedef PX_DEPRECATED PxQueryHitType::Enum(* | PxBatchQueryPreFilterShader )(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, PxHitFlags &hitFlags) |
Batched query pre-filter shader. | |
typedef PX_DEPRECATED PxQueryHitType::Enum(* | PxBatchQueryPostFilterShader )(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, const PxQueryHit &hit) |
Batched query post-filter shader. | |
typedef bool | PxAgain |
Describes query behavior after returning a partial query result via a callback. | |
typedef PxHitCallback < PxRaycastHit > | PxRaycastCallback |
Raycast query callback. | |
typedef PxHitCallback < PxOverlapHit > | PxOverlapCallback |
Overlap query callback. | |
typedef PxHitCallback< PxSweepHit > | PxSweepCallback |
Sweep query callback. | |
typedef PxHitBuffer< PxRaycastHit > | PxRaycastBuffer |
Raycast query buffer. | |
typedef PxHitBuffer< PxOverlapHit > | PxOverlapBuffer |
Overlap query buffer. | |
typedef PxHitBuffer< PxSweepHit > | PxSweepBuffer |
Sweep query buffer. | |
Functions | |
PX_COMPILE_TIME_ASSERT (PxQueryFlag::eSTATIC==(1<< 0)) | |
PX_COMPILE_TIME_ASSERT (PxQueryFlag::eDYNAMIC==(1<< 1)) |
typedef bool PxAgain |
Describes query behavior after returning a partial query result via a callback.
If callback returns true, traversal will continue and callback can be issued again. If callback returns false, traversal will stop, callback will not be issued again.
typedef PX_DEPRECATED PxQueryHitType::Enum(* PxBatchQueryPostFilterShader)(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, const PxQueryHit &hit) |
Batched query post-filter shader.
Custom filtering logic for batched query intersection candidates. If an intersection candidate object passes the data based filter (see PxQueryFilterData), the filtering shader run on request (see PxQueryFilterData.flags)
[in] | queryFilterData | Query filter data |
[in] | objectFilterData | Object filter data |
[in] | constantBlock | Global constant filter data (see PxBatchQuery) |
[in] | constantBlockSize | Size of global filter data (see PxBatchQuery) |
[in] | hit | Hit data from the prior exact intersection test. |
typedef PX_DEPRECATED PxQueryHitType::Enum(* PxBatchQueryPreFilterShader)(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, PxHitFlags &hitFlags) |
Batched query pre-filter shader.
Custom filtering logic for batched query intersection candidates. If an intersection candidate object passes the data based filter (see PxQueryFilterData), filtering shader runs if specified in filtering flags (see PxQueryFilterData.flags)
[in] | queryFilterData | Query filter data |
[in] | objectFilterData | Object filter data |
[in] | constantBlock | Global constant filter data (see PxBatchQuery) |
[in] | constantBlockSize | Size of global filter data (see PxBatchQuery) |
[in,out] | hitFlags | Per-object modifiable hit flags (only flags from PxHitFlag::eMODIFIABLE_FLAGS mask can be modified) |
typedef PxHitBuffer<PxOverlapHit> PxOverlapBuffer |
Overlap query buffer.
typedef PxHitCallback<PxOverlapHit> PxOverlapCallback |
Overlap query callback.
typedef PxFlags<PxQueryFlag::Enum,PxU16> PxQueryFlags |
Flags typedef for the set of bits defined in PxQueryFlag.
typedef PxHitBuffer<PxRaycastHit> PxRaycastBuffer |
Raycast query buffer.
typedef PxHitCallback<PxRaycastHit> PxRaycastCallback |
Raycast query callback.
typedef PxHitBuffer<PxSweepHit> PxSweepBuffer |
Sweep query buffer.
typedef PxHitCallback<PxSweepHit> PxSweepCallback |
Sweep query callback.
PX_COMPILE_TIME_ASSERT | ( | PxQueryFlag::eDYNAMIC | = =(1<< 1) |
) |
PX_COMPILE_TIME_ASSERT | ( | PxQueryFlag::eSTATIC | = =(1<< 0) |
) |