Classes | Typedefs | Functions
Cooking

Classes

struct  PxConvexFlag
 Flags which describe the format and behavior of a convex mesh. More...
 
class  PxConvexMeshDesc
 Descriptor class for PxConvexMesh. More...
 
struct  PxPlatform
 
struct  PxConvexMeshCookingResult
 Result from convex cooking. More...
 
struct  PxMeshPreprocessingFlag
 Enum for the set of mesh pre-processing parameters. More...
 
struct  PxMeshCookingHint
 Enumeration for mesh cooking hints. More...
 
struct  PxCookingParams
 Structure describing parameters affecting mesh cooking. More...
 
class  PxCooking
 
class  PxTriangleMeshDesc
 Descriptor class for PxTriangleMesh. More...
 
class  PxClothMeshDesc
 Descriptor class for a cloth mesh. More...
 

Typedefs

typedef PxFlags
< PxConvexFlag::Enum, PxU16
PxConvexFlags
 collection of set bits defined in PxConvexFlag. More...
 
typedef PxVec3 PxPoint
 
typedef PxFlags
< PxMeshPreprocessingFlag::Enum,
PxU32
PxMeshPreprocessingFlags
 

Functions

PX_C_EXPORT
PX_PHYSX_COOKING_API
physx::PxCooking *PX_CALL_CONV 
PxCreateCooking (physx::PxU32 version, physx::PxFoundation &foundation, const physx::PxCookingParams &params)
 Create an instance of the cooking interface. More...
 
PX_INLINE PxConvexMeshDesc::PxConvexMeshDesc ()
 constructor sets to default. More...
 
PX_INLINE void PxConvexMeshDesc::setToDefault ()
 (re)sets the structure to the default. More...
 
PX_INLINE bool PxConvexMeshDesc::isValid () const
 Returns true if the descriptor is valid. More...
 
PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc ()
 Constructor sets to default. More...
 
PX_INLINE void PxTriangleMeshDesc::setToDefault ()
 (re)sets the structure to the default. More...
 
PX_INLINE bool PxTriangleMeshDesc::isValid () const
 Returns true if the descriptor is valid. More...
 
PX_INLINE PxClothMeshDesc::PxClothMeshDesc ()
 constructor sets to default. More...
 
PX_INLINE void PxClothMeshDesc::setToDefault ()
 (re)sets the structure to the default. More...
 
PX_INLINE bool PxClothMeshDesc::isValid () const
 Returns true if the descriptor is valid. More...
 

Detailed Description

Typedef Documentation

collection of set bits defined in PxConvexFlag.

See Also
PxConvexFlag
typedef PxVec3 PxPoint

Function Documentation

PX_INLINE bool PxTriangleMeshDesc::isValid ( ) const

Returns true if the descriptor is valid.

Returns
true if the current settings are valid

References PxSimpleTriangleMesh::isValid().

PX_INLINE bool PxClothMeshDesc::isValid ( ) const

Returns true if the descriptor is valid.

Returns
True if the current settings are valid

References PxMeshFlag::e16_BIT_INDICES, and flags.

PX_INLINE bool PxConvexMeshDesc::isValid ( ) const
PX_INLINE PxClothMeshDesc::PxClothMeshDesc ( )

constructor sets to default.

PX_INLINE PxConvexMeshDesc::PxConvexMeshDesc ( )

constructor sets to default.

Referenced by PxConvexMeshDesc::setToDefault().

PX_C_EXPORT PX_PHYSX_COOKING_API physx::PxCooking* PX_CALL_CONV PxCreateCooking ( physx::PxU32  version,
physx::PxFoundation &  foundation,
const physx::PxCookingParams &  params 
)

Create an instance of the cooking interface.

Note that the foundation object is handled as an application-wide singleton in statically linked executables and a DLL-wide singleton in dynamically linked executables. Therefore, if you are using the runtime SDK in the same executable as cooking, you should pass the Physics's copy of foundation (acquired with PxPhysics::getFoundation()) to the cooker. This will also ensure correct handling of memory for objects passed from the cooker to the SDK.

To use cooking in standalone mode, create an instance of the Foundation object with PxCreateCookingFoundation. You should pass the same foundation object to all instances of the cooking interface.

Parameters
[in]versionthe SDK version number
[in]foundationthe foundation object associated with this instance of the cooking interface.
[in]paramsthe parameters for this instance of the cooking interface
Returns
true on success.
PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc ( )

Constructor sets to default.

References PxSimpleTriangleMesh::setToDefault().

PX_INLINE void PxTriangleMeshDesc::setToDefault ( )

(re)sets the structure to the default.

PX_INLINE void PxClothMeshDesc::setToDefault ( )

(re)sets the structure to the default.

PX_INLINE void PxConvexMeshDesc::setToDefault ( )

(re)sets the structure to the default.

References PxConvexMeshDesc::PxConvexMeshDesc().



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