Data structure with instanced dynamics data and configuration data of a vehicle with up to 4 driven wheels and up to 16 non-driven wheels. More...
#include <PxVehicleDrive4W.h>
Public Member Functions | |
void | free () |
Deallocate a PxVehicleDrive4W instance. More... | |
void | setup (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimData4W &driveData, const PxU32 nbNonDrivenWheels) |
Set up a vehicle using simulation data for the wheels and drive model. More... | |
void | setToRestState () |
Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create. More... | |
PxVehicleDrive4W (PxBaseFlags baseFlags) | |
virtual const char * | getConcreteTypeName () const |
Returns string name of dynamic type. More... | |
Public Member Functions inherited from PxVehicleDrive | |
PxVehicleDrive (PxBaseFlags baseFlags) | |
Public Member Functions inherited from PxVehicleWheels | |
PX_FORCE_INLINE PxU32 | getVehicleType () const |
Return the type of vehicle. More... | |
PX_FORCE_INLINE PxRigidDynamic * | getRigidDynamicActor () |
Get non-const ptr to PxRigidDynamic instance that is the vehicle's physx representation. More... | |
PX_FORCE_INLINE const PxRigidDynamic * | getRigidDynamicActor () const |
Get const ptr to PxRigidDynamic instance that is the vehicle's physx representation. More... | |
PxReal | computeForwardSpeed () const |
Compute the rigid body velocity component along the forward vector of the rigid body transform. More... | |
PxReal | computeSidewaysSpeed () const |
Compute the rigid body velocity component along the right vector of the rigid body transform. More... | |
virtual void | requires (PxProcessPxBaseCallback &c) |
virtual void | exportExtraData (PxSerializationContext &) |
void | importExtraData (PxDeserializationContext &) |
void | resolveReferences (PxDeserializationContext &) |
PX_FORCE_INLINE PxU32 | getNbNonDrivenWheels () const |
PxVehicleWheels (PxType concreteType, PxBaseFlags baseFlags) | |
PxVehicleWheels (PxBaseFlags baseFlags) | |
virtual | ~PxVehicleWheels () |
virtual void | release () |
Releases the PxBase instance, please check documentation of release in derived class. More... | |
Public Member Functions inherited from PxBase | |
template<class T > | |
T * | is () |
template<class T > | |
const T * | is () const |
PX_INLINE PxType | getConcreteType () const |
Returns concrete type of object. More... | |
PX_INLINE void | setBaseFlag (PxBaseFlag::Enum flag, bool value) |
Set PxBaseFlag. More... | |
PX_INLINE void | setBaseFlags (PxBaseFlags inFlags) |
Set PxBaseFlags. More... | |
PX_INLINE PxBaseFlags | getBaseFlags () const |
Returns PxBaseFlags. More... | |
virtual bool | isReleasable () const |
Whether the object is subordinate. More... | |
Static Public Member Functions | |
static PxVehicleDrive4W * | allocate (const PxU32 nbWheels) |
Allocate a PxVehicleDrive4W instance for a 4WDrive vehicle with nbWheels (= 4 + number of un-driven wheels) More... | |
static PxVehicleDrive4W * | create (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimData4W &driveData, const PxU32 nbNonDrivenWheels) |
Allocate and set up a vehicle using simulation data for the wheels and drive model. More... | |
static PxVehicleDrive4W * | createObject (PxU8 *&address, PxDeserializationContext &context) |
static void | getBinaryMetaData (PxOutputStream &stream) |
Static Public Member Functions inherited from PxVehicleDrive | |
static void | getBinaryMetaData (PxOutputStream &stream) |
Static Public Member Functions inherited from PxVehicleWheels | |
static void | getBinaryMetaData (PxOutputStream &stream) |
Public Attributes | |
PxVehicleDriveSimData4W | mDriveSimData |
Simulation data that describes the configuration of the vehicle's drive model. More... | |
Public Attributes inherited from PxVehicleDrive | |
PxVehicleDriveDynData | mDriveDynData |
Dynamics data of vehicle instance. More... | |
Public Attributes inherited from PxVehicleWheels | |
PxVehicleWheelsSimData | mWheelsSimData |
Data describing the setup of all the wheels/suspensions/tires. More... | |
PxVehicleWheelsDynData | mWheelsDynData |
Data describing the dynamic state of all wheels/suspension/tires. More... | |
Protected Member Functions | |
PxVehicleDrive4W () | |
~PxVehicleDrive4W () | |
virtual bool | isKindOf (const char *name) const |
Returns whether a given type name matches with the type of this instance. More... | |
Protected Member Functions inherited from PxVehicleDrive | |
bool | isValid () const |
Test that all instanced dynamics data and configuration data have legal values. More... | |
void | setToRestState () |
Set vehicle to rest. More... | |
void | free () |
Deallocate a PxVehicle4WDrive instance. More... | |
void | setup (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxU32 nbDrivenWheels, const PxU32 nbNonDrivenWheels) |
PxVehicleDrive (PxType concreteType, PxBaseFlags baseFlags) | |
~PxVehicleDrive () | |
Protected Member Functions inherited from PxVehicleWheels | |
void | setToRestState () |
Set all wheels to their rest state. More... | |
bool | isValid () const |
Test that all configuration and instanced dynamics data is valid. More... | |
void | free () |
Deallocate a PxVehicleWheels instance. More... | |
void | setup (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxU32 nbDrivenWheels, const PxU32 nbNonDrivenWheels) |
Protected Member Functions inherited from PxBase | |
PX_INLINE | PxBase (PxType concreteType, PxBaseFlags baseFlags) |
Constructor setting concrete type and base flags. More... | |
PX_INLINE | PxBase (PxBaseFlags baseFlags) |
Deserialization constructor setting base flags. More... | |
virtual | ~PxBase () |
Destructor. More... | |
template<class T > | |
bool | typeMatch () const |
Private Member Functions | |
bool | isValid () const |
Test if the instanced dynamics and configuration data has legal values. More... | |
Friends | |
class | PxVehicleUpdate |
Additional Inherited Members | |
Static Protected Member Functions inherited from PxVehicleDrive | |
static PxU32 | computeByteSize (const PxU32 nbWheels4) |
static PxU8 * | patchupPointers (PxVehicleDrive *vehDrive, PxU8 *ptr, const PxU32 nbWheels4, const PxU32 nbWheels) |
Protected Attributes inherited from PxVehicleWheels | |
PxRigidDynamic * | mActor |
The rigid body actor that represents the vehicle in the PhysX SDK. More... | |
PxU8 | mType |
Vehicle type (eVehicleDriveTypes) More... | |
PxU8 | mPad [14] |
Data structure with instanced dynamics data and configuration data of a vehicle with up to 4 driven wheels and up to 16 non-driven wheels.
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inlineprotected |
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inline |
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static |
Allocate a PxVehicleDrive4W instance for a 4WDrive vehicle with nbWheels (= 4 + number of un-driven wheels)
[in] | nbWheels | is the number of vehicle wheels (= 4 + number of un-driven wheels) |
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Allocate and set up a vehicle using simulation data for the wheels and drive model.
[in] | physics | is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle. |
[in] | vehActor | is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK. |
[in] | wheelsData | describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data. |
[in] | driveData | describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox). The vehicle instance takes a copy of this data. |
[in] | nbNonDrivenWheels | is the number of wheels on the vehicle that cannot be connected to the differential (= numWheels - 4). |
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void PxVehicleDrive4W::free | ( | ) |
Deallocate a PxVehicleDrive4W instance.
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inlinevirtual |
Returns string name of dynamic type.
Reimplemented from PxVehicleDrive.
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inlineprotectedvirtual |
Returns whether a given type name matches with the type of this instance.
Reimplemented from PxVehicleDrive.
References PxBase::isKindOf().
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private |
Test if the instanced dynamics and configuration data has legal values.
void PxVehicleDrive4W::setToRestState | ( | ) |
Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create.
void PxVehicleDrive4W::setup | ( | PxPhysics * | physics, |
PxRigidDynamic * | vehActor, | ||
const PxVehicleWheelsSimData & | wheelsData, | ||
const PxVehicleDriveSimData4W & | driveData, | ||
const PxU32 | nbNonDrivenWheels | ||
) |
Set up a vehicle using simulation data for the wheels and drive model.
[in] | physics | is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle. |
[in] | vehActor | is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK. |
[in] | wheelsData | describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data. |
[in] | driveData | describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox). The vehicle instance takes a copy of this data. |
[in] | nbNonDrivenWheels | is the number of wheels on the vehicle that cannot be connected to the differential (= numWheels - 4). |
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friend |
PxVehicleDriveSimData4W PxVehicleDrive4W::mDriveSimData |