Data structure with instanced dynamics data for wheels.
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#include <PxVehicleWheels.h>
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bool | isValid () const |
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Data structure with instanced dynamics data for wheels.
PxVehicleWheelsDynData::PxVehicleWheelsDynData |
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PxVehicleWheelsDynData::~PxVehicleWheelsDynData |
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Copy the dynamics data of a single wheel unit (wheel, suspension, tire) from srcWheel of src to trgWheel.
- Parameters
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[in] | src | is the data to be copied. |
[in] | srcWheel | is the wheel whose data will be copied from src. |
[in] | trgWheel | is the wheel that will be assigned the copied data. |
static void PxVehicleWheelsDynData::getBinaryMetaData |
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PxOutputStream & |
stream | ) |
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PxU32 PxVehicleWheelsDynData::getNbWheelRotationAngle |
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const |
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PxU32 PxVehicleWheelsDynData::getNbWheelRotationSpeed |
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const |
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inline |
const void* PxVehicleWheelsDynData::getTireForceShaderData |
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const PxU32 |
tireId | ) |
const |
Get the tire force shader data for a specific tire.
void* PxVehicleWheelsDynData::getUserData |
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const PxU32 |
tireIdx | ) |
const |
Get the user data pointer that was set for the specified wheel.
PxVehicleWheels4DynData* PxVehicleWheelsDynData::getWheel4DynData |
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const |
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PxReal PxVehicleWheelsDynData::getWheelRotationAngle |
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const PxU32 |
wheelIdx | ) |
const |
Return the rotation angle about the rolling axis for the the specified wheel.
PxReal PxVehicleWheelsDynData::getWheelRotationSpeed |
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const PxU32 |
wheelIdx | ) |
const |
Return the rotation speed about the rolling axis of a specified wheel .
bool PxVehicleWheelsDynData::isValid |
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const |
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private |
Test if wheel dynamics data have legal values.
void PxVehicleWheelsDynData::setTireForceShaderData |
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const PxU32 |
tireId, |
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const void * |
tireForceShaderData |
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Set the tire force shader data for a specific tire.
- Parameters
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[in] | tireId | is the wheel index |
[in] | tireForceShaderData | is the data describing the tire. |
Set the tire force shader function.
- Parameters
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[in] | tireForceShaderFn | is the shader function that will be used to compute tire forces. |
void PxVehicleWheelsDynData::setToRestState |
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Set all wheels to their rest state.
- See Also
- setup
void PxVehicleWheelsDynData::setUserData |
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const PxU32 |
tireIdx, |
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void * |
userData |
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Set the user data pointer for the specified wheel It has a default value of NULL.
- Parameters
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[in] | tireIdx | is the wheel index |
[in] | userData | is the data to be associated with the wheel. |
void PxVehicleWheelsDynData::setWheelRotationAngle |
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const PxU32 |
wheelIdx, |
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const PxReal |
angle |
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Set the wheel rotation angle (radians) about the rolling axis of the specified wheel.
- Parameters
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[in] | wheelIdx | is the wheel index |
[in] | angle | is the rotation angle to be applied to the wheel. |
void PxVehicleWheelsDynData::setWheelRotationSpeed |
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const PxU32 |
wheelIdx, |
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const PxReal |
speed |
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Set the wheel rotation speed (radians per second) about the rolling axis for the specified wheel.
- Parameters
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[in] | wheelIdx | is the wheel index |
[in] | speed | is the rotation speed to be applied to the wheel. |
friend class PxVehicleUpdate |
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friend |
PxU32 PxVehicleWheelsDynData::mNbActiveWheels |
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private |
Number of wheels (mNbActiveWheels <= (mNbWheels4*4))
PxU32 PxVehicleWheelsDynData::mNbWheels4 |
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Number of blocks of 4 wheels.
PxU32 PxVehicleWheelsDynData::mPad[3] |
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PxVehicleTireForceCalculator* PxVehicleWheelsDynData::mTireForceCalculators |
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Shader data and function for tire force calculations.
void** PxVehicleWheelsDynData::mUserDatas |
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PxVehicleWheels4DynData* PxVehicleWheelsDynData::mWheels4DynData |
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private |
Dynamics data arranged in blocks of 4 wheels.
The documentation for this class was generated from the following file: