Collection of geometry object queries (sweeps, raycasts, overlaps, ...). More...
#include <PxGeometryQuery.h>
Static Public Member Functions | |
static PX_PHYSX_COMMON_API bool | sweep (const PxVec3 &unitDir, const PxReal maxDist, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1, PxSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxReal inflation=0.f) |
Sweep a specified geometry object in space and test for collision with a given object. More... | |
static PX_PHYSX_COMMON_API bool | overlap (const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1) |
Overlap test for two geometry objects. More... | |
static PX_PHYSX_COMMON_API PxU32 | raycast (const PxVec3 &origin, const PxVec3 &unitDir, const PxGeometry &geom, const PxTransform &pose, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *PX_RESTRICT rayHits, bool anyHit=false) |
Raycast test against a geometry object. More... | |
static PX_PHYSX_COMMON_API bool | computePenetration (PxVec3 &direction, PxF32 &depth, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1) |
Compute minimum translational distance (MTD) between two geometry objects. More... | |
static PX_PHYSX_COMMON_API PxReal | pointDistance (const PxVec3 &point, const PxGeometry &geom, const PxTransform &pose, PxVec3 *closestPoint=NULL) |
Computes distance between a point and a geometry object. More... | |
static PX_PHYSX_COMMON_API PxBounds3 | getWorldBounds (const PxGeometry &geom, const PxTransform &pose, float inflation=1.01f) |
get the bounds for a geometry object More... | |
Collection of geometry object queries (sweeps, raycasts, overlaps, ...).
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Compute minimum translational distance (MTD) between two geometry objects.
All combinations of geom objects are supported except:
The function returns a unit vector ('direction') and a penetration depth ('depth').
The depenetration vector D = direction * depth should be applied to the first object, to get out of the second object.
Returned depth should always be positive or null.
If objects do not overlap, the function can not compute the MTD and returns false.
[out] | direction | Computed MTD unit direction |
[out] | depth | Penetration depth. Always positive or null. |
[in] | geom0 | The first geometry object |
[in] | pose0 | Pose of the first geometry object |
[in] | geom1 | The second geometry object |
[in] | pose1 | Pose of the second geometry object |
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get the bounds for a geometry object
[in] | geom | The geometry object |
[in] | pose | Pose of the geometry object |
[in] | inflation | Scale factor for computed world bounds. Box extents are multiplied by this value. |
Referenced by PxShapeExt::getWorldBounds().
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Overlap test for two geometry objects.
All combinations are supported except:
[in] | geom0 | The first geometry object |
[in] | pose0 | Pose of the first geometry object |
[in] | geom1 | The second geometry object |
[in] | pose1 | Pose of the second geometry object |
Referenced by PxShapeExt::overlap().
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Computes distance between a point and a geometry object.
Currently supported geometry objects: box, sphere, capsule, convex.
[in] | point | The point P |
[in] | geom | The geometry object |
[in] | pose | Pose of the geometry object |
[out] | closestPoint | Optionally returned closest point to P on the geom object. Only valid when returned distance is strictly positive. |
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Raycast test against a geometry object.
[in] | origin | The origin of the ray to test the geometry object against |
[in] | unitDir | Normalized direction of the ray to test the geometry object against |
[in] | geom | The geometry object to test the ray against |
[in] | pose | Pose of the geometry object |
[in] | maxDist | Maximum ray length, has to be in the [0, inf) range |
[in] | hitFlags | Specification of the kind of information to retrieve on hit. Combination of PxHitFlag flags |
[in] | maxHits | max number of returned hits = size of 'rayHits' buffer |
[out] | rayHits | Raycast hits information |
[in] | anyHit | Set to false if the closest hit point should be computed, else the query aborts as soon as any hit point along the ray is found. |
Referenced by PxShapeExt::raycast().
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Sweep a specified geometry object in space and test for collision with a given object.
The following combinations are supported.
[in] | unitDir | Normalized direction along which object geom0 should be swept |
[in] | maxDist | Maximum sweep distance, has to be in the [0, inf) range |
[in] | geom0 | The geometry object to sweep. Supported geometries are PxSphereGeometry, PxCapsuleGeometry, PxBoxGeometry and PxConvexMeshGeometry |
[in] | pose0 | Pose of the geometry object to sweep |
[in] | geom1 | The geometry object to test the sweep against |
[in] | pose1 | Pose of the geometry object to sweep against |
[out] | sweepHit | The sweep hit information. Only valid if this method returns true. |
[in] | hitFlags | Specify which properties per hit should be computed and written to result hit array. Combination of PxHitFlag flags |
[in] | inflation | Surface of the swept shape is additively extruded in the normal direction, rounding corners and edges. |
Referenced by PxShapeExt::sweep().