Identifies each type of actor for retrieving actors from a scene. More...
#include <PxScene.h>
Public Types | |
enum | Enum { eRIGID_STATIC = (1 << 0), eRIGID_DYNAMIC = (1 << 1), ePARTICLE_SYSTEM = (1 << 2), ePARTICLE_FLUID = (1 << 3), eCLOTH = (1 << 5) } |
Identifies each type of actor for retrieving actors from a scene.
Enumerator | |
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eRIGID_STATIC |
A static rigid body.
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eRIGID_DYNAMIC |
A dynamic rigid body.
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ePARTICLE_SYSTEM |
A particle system.
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ePARTICLE_FLUID |
A particle fluid.
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eCLOTH |
A cloth.
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