Public Types | List of all members
PxActorTypeFlag Struct Reference

Identifies each type of actor for retrieving actors from a scene. More...

#include <PxScene.h>

Public Types

enum  Enum {
  eRIGID_STATIC = (1 << 0),
  eRIGID_DYNAMIC = (1 << 1),
  ePARTICLE_SYSTEM = (1 << 2),
  ePARTICLE_FLUID = (1 << 3),
  eCLOTH = (1 << 5)
}
 

Detailed Description

Identifies each type of actor for retrieving actors from a scene.

Note
PxArticulationLink objects are not supported. Use the PxArticulation object to retrieve all its links.
See Also
PxScene::getActors(), PxScene::getNbActors()

Member Enumeration Documentation

Enumerator
eRIGID_STATIC 

A static rigid body.

See Also
PxRigidStatic
eRIGID_DYNAMIC 

A dynamic rigid body.

See Also
PxRigidDynamic
ePARTICLE_SYSTEM 

A particle system.

See Also
PxParticleSystem
ePARTICLE_FLUID 

A particle fluid.

See Also
PxParticleFluid
eCLOTH 

A cloth.

See Also
PxCloth

The documentation for this struct was generated from the following file:


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