14 #ifndef PX_PHYSICS_NX_ACTOR
15 #define PX_PHYSICS_NX_ACTOR
59 eVISUALIZATION = (1<<0),
64 eDISABLE_GRAVITY = (1<<1),
71 eSEND_SLEEP_NOTIFIES = (1<<2),
89 eDISABLE_SIMULATION = (1<<3)
122 #if PX_USE_PARTICLE_SYSTEM_API
153 eACTOR_FORCE_DWORD = 0x7fffffff
175 virtual void release() = 0;
225 virtual PxScene* getScene()
const = 0;
241 virtual void setName(
const char* name) = 0;
250 virtual const char* getName()
const = 0;
261 virtual PxBounds3 getWorldBounds(
float inflation=1.01f)
const = 0;
334 virtual void setOwnerClient(
PxClientID inClient ) = 0;
343 virtual PxClientID getOwnerClient()
const = 0;