#include "foundation/Px.h"
#include "Actor.h"
#include "Renderable.h"
#include "ModuleDestructible.h"
#include "PxForceMode.h"
Go to the source code of this file.
Classes | |
struct | nvidia::apex::DestructibleEmitterType |
struct | nvidia::apex::DestructibleParameterizedType |
struct | nvidia::apex::DestructibleHitChunk |
struct | nvidia::apex::DestructibleActorSyncFlags |
struct | nvidia::apex::DestructiblePhysXActorQueryFlags |
struct | nvidia::apex::DestructibleActorSyncState |
struct | nvidia::apex::DestructibleChunkSyncState |
struct | nvidia::apex::DestructibleActorChunkFlags |
class | nvidia::apex::DestructibleActor |
Namespaces | |
namespace | physx |
namespace | nvidia |
namespace | nvidia::apex |
Defines | |
#define | DESTRUCTIBLE_ACTOR_TYPE_NAME "DestructibleActor" |
#define DESTRUCTIBLE_ACTOR_TYPE_NAME "DestructibleActor" |