#include <DestructibleActor.h>
Public Types | |
enum | Enum { None = 0, CopyDamageEvents = (1 << 0), ReadDamageEvents = (1 << 1), CopyFractureEvents = (1 << 2), ReadFractureEvents = (1 << 3), CopyChunkTransform = (1 << 4), ReadChunkTransform = (1 << 5), Last = (1 << 6) } |
Flags for managing the sync state of the destructible actor