#include <DestructibleActor.h>
Public Attributes | |
bool | disableTransformBuffering |
a handy switch for controlling whether chunk transforms will be buffered this instance. | |
bool | excludeSleepingChunks |
dictates whether chunks that are sleeping will be buffered. | |
uint32_t | chunkTransformCopyDepth |
dictates the (inclusive) maximum depth at which chunk transforms will be buffered. |
Tweak-able parameters on source-side for controlling the chunk sync state. DestructibleActorSyncFlags::CopyChunkTransform must first be set.
dictates the (inclusive) maximum depth at which chunk transforms will be buffered.
a handy switch for controlling whether chunk transforms will be buffered this instance.
dictates whether chunks that are sleeping will be buffered.