#include <DestructibleActor.h>
Public Attributes | |
uint32_t | damageEventFilterDepth |
dictates the (inclusive) maximum depth at which damage events will be buffered. | |
uint32_t | fractureEventFilterDepth |
dictates the (inclusive) maximum depth at which fracture events will be buffered. |
Tweak-able parameters on source-side for controlling the actor sync state.
dictates the (inclusive) maximum depth at which damage events will be buffered.
dictates the (inclusive) maximum depth at which fracture events will be buffered.