Describes a hit between a CCT and a shape. Passed to onShapeHit() More...
#include <PxController.h>
Public Attributes | |
PxShape * | shape |
Touched shape. More... | |
PxRigidActor * | actor |
Touched actor. More... | |
PxU32 | triangleIndex |
touched triangle index (only for meshes/heightfields) More... | |
Public Attributes inherited from PxControllerHit | |
PxController * | controller |
Current controller. More... | |
PxExtendedVec3 | worldPos |
Contact position in world space. More... | |
PxVec3 | worldNormal |
Contact normal in world space. More... | |
PxVec3 | dir |
Motion direction. More... | |
PxF32 | length |
Motion length. More... | |
Describes a hit between a CCT and a shape. Passed to onShapeHit()
PxRigidActor* PxControllerShapeHit::actor |
Touched actor.
PxShape* PxControllerShapeHit::shape |
Touched shape.
PxU32 PxControllerShapeHit::triangleIndex |
touched triangle index (only for meshes/heightfields)