#include <PxExtended.h>
◆ PxExtendedVec3() [1/2]
◆ PxExtendedVec3() [2/2]
◆ cross() [1/4]
◆ cross() [2/4]
◆ cross() [3/4]
◆ cross() [4/4]
◆ distanceSquared()
◆ dot()
◆ isFinite()
PX_INLINE bool PxExtendedVec3::isFinite |
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const |
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inline |
◆ isZero()
PX_INLINE bool PxExtendedVec3::isZero |
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const |
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inline |
◆ magnitude()
◆ magnitudeSquared()
◆ maximum()
◆ minimum()
◆ normalize()
◆ operator*=()
◆ operator+()
◆ operator+=() [1/2]
◆ operator+=() [2/2]
◆ operator-() [1/2]
◆ operator-() [2/2]
◆ operator-=() [1/2]
◆ operator-=() [2/2]
◆ operator[]() [1/2]
◆ operator[]() [2/2]
◆ set()
◆ setMinusInfinity()
PX_INLINE void PxExtendedVec3::setMinusInfinity |
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inline |
◆ setPlusInfinity()
PX_INLINE void PxExtendedVec3::setPlusInfinity |
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inline |
Referenced by PxControllerDesc::copy(), cross(), distanceSquared(), maximum(), minimum(), operator+(), operator+=(), operator-(), operator-=(), PxControllerDesc::PxControllerDesc(), and toVec3().
Referenced by PxControllerDesc::copy(), cross(), distanceSquared(), maximum(), minimum(), operator+(), operator+=(), operator-(), operator-=(), PxControllerDesc::PxControllerDesc(), and toVec3().
Referenced by PxControllerDesc::copy(), cross(), distanceSquared(), maximum(), minimum(), operator+(), operator+=(), operator-(), operator-=(), PxControllerDesc::PxControllerDesc(), and toVec3().
The documentation for this struct was generated from the following file: