Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.
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#include <PxPvdSceneClient.h>
Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.
◆ ~PxPvdSceneClient()
virtual PxPvdSceneClient::~PxPvdSceneClient |
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inlineprotectedvirtual |
◆ drawLines()
virtual void PxPvdSceneClient::drawLines |
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const physx::pvdsdk::PvdDebugLine * |
lines, |
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PxU32 |
count |
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) |
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pure virtual |
draw lines on PVD application's render window
◆ drawPoints()
virtual void PxPvdSceneClient::drawPoints |
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const physx::pvdsdk::PvdDebugPoint * |
points, |
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PxU32 |
count |
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) |
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pure virtual |
draw points on PVD application's render window
◆ drawText()
virtual void PxPvdSceneClient::drawText |
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const physx::pvdsdk::PvdDebugText & |
text | ) |
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pure virtual |
draw text on PVD application's render window
◆ drawTriangles()
virtual void PxPvdSceneClient::drawTriangles |
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const physx::pvdsdk::PvdDebugTriangle * |
triangles, |
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PxU32 |
count |
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) |
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pure virtual |
draw triangles on PVD application's render window
◆ getClientInternal()
virtual physx::pvdsdk::PvdClient* PxPvdSceneClient::getClientInternal |
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pure virtual |
get the underlying client, for advanced users
◆ getScenePvdFlags()
Retrieves the PVD flags. See PxPvdSceneFlags.
◆ setScenePvdFlag()
Sets the PVD flag. See PxPvdSceneFlag.
- Parameters
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flag | Flag to set. |
value | value the flag gets set to. |
◆ setScenePvdFlags()
Sets the PVD flags. See PxPvdSceneFlags.
- Parameters
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◆ updateCamera()
virtual void PxPvdSceneClient::updateCamera |
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const char * |
name, |
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const PxVec3 & |
origin, |
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const PxVec3 & |
up, |
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const PxVec3 & |
target |
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) |
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pure virtual |
update camera on PVD application's render window
The documentation for this class was generated from the following file: